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@@ -6,7 +6,7 @@ namespace Content.Server.Station.Components;
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/// Added to grids saved in maps to designate that they are the 'main station' grid.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(GameTicker))]
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[Friend(typeof(GameTicker))]
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public sealed class BecomesStationComponent : Component
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{
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/// <summary>
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@@ -6,7 +6,7 @@ namespace Content.Server.Station.Components;
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/// Added to grids saved in maps to designate them as 'part of a station' and not main grids. I.e. ancillary
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/// shuttles for multi-grid stations.
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/// </summary>
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[RegisterComponent, Access(typeof(GameTicker)), Obsolete("Performs the exact same function as BecomesStationComponent.")]
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[RegisterComponent, Friend(typeof(GameTicker)), Obsolete("Performs the exact same function as BecomesStationComponent.")]
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public sealed class PartOfStationComponent : Component
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{
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[DataField("id", required: true)]
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@@ -6,7 +6,7 @@ namespace Content.Server.Station.Components;
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/// Stores core information about a station, namely it's config and associated grids.
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/// All station entities will have this component.
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/// </summary>
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[RegisterComponent, Access(typeof(StationSystem))]
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[RegisterComponent, Friend(typeof(StationSystem))]
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public sealed class StationDataComponent : Component
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{
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/// <summary>
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@@ -9,7 +9,7 @@ namespace Content.Server.Station.Components;
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/// <summary>
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/// Stores information about a station's job selection.
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/// </summary>
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[RegisterComponent, Access(typeof(StationJobsSystem)), PublicAPI]
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[RegisterComponent, Friend(typeof(StationJobsSystem)), PublicAPI]
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public sealed class StationJobsComponent : Component
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{
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/// <summary>
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@@ -5,7 +5,7 @@ namespace Content.Server.Station.Components;
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/// <summary>
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/// Indicates that a grid is a member of the given station.
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/// </summary>
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[RegisterComponent, Access(typeof(StationSystem))]
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[RegisterComponent, Friend(typeof(StationSystem))]
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public sealed class StationMemberComponent : Component
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{
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/// <summary>
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@@ -5,7 +5,7 @@ namespace Content.Server.Station.Components;
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/// <summary>
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/// Controls spawning on the given station, tracking spawners present on it.
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/// </summary>
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[RegisterComponent, Access(typeof(StationSpawningSystem))]
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[RegisterComponent, Friend(typeof(StationSpawningSystem))]
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public sealed class StationSpawningComponent : Component
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{
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}
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