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@@ -7,11 +7,10 @@ namespace Content.Shared.Access.Components
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/// Simple mutable access provider found on ID cards and such.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(AccessSystem))]
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[Friend(typeof(AccessSystem))]
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public sealed class AccessComponent : Component
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{
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[DataField("tags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
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[Access(typeof(AccessSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public HashSet<string> Tags = new();
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[DataField("groups", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessGroupPrototype>))]
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@@ -6,15 +6,13 @@ namespace Content.Shared.Access.Components
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// TODO BUI NETWORKING if ever clients can open their own BUI's (id card console, pda), then this data should be
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// networked.
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[RegisterComponent]
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[Access(typeof(SharedIdCardSystem), typeof(SharedPDASystem), typeof(SharedAgentIdCardSystem))]
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[Friend(typeof(SharedIdCardSystem), typeof(SharedPDASystem), typeof(SharedAgentIdCardSystem))]
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public sealed class IdCardComponent : Component
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{
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[DataField("originalOwnerName")]
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public string OriginalOwnerName = default!;
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[DataField("fullName")]
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[Access(typeof(SharedIdCardSystem), typeof(SharedPDASystem), typeof(SharedAgentIdCardSystem),
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Other = AccessPermissions.ReadWrite)] // FIXME Friends
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public string? FullName;
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[DataField("jobTitle")]
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@@ -6,11 +6,10 @@ namespace Content.Shared.Actions;
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[NetworkedComponent]
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[RegisterComponent]
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[Access(typeof(SharedActionsSystem))]
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[Friend(typeof(SharedActionsSystem))]
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public sealed class ActionsComponent : Component
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{
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[ViewVariables]
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[Access(typeof(SharedActionsSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public SortedSet<ActionType> Actions = new();
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}
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@@ -2,7 +2,7 @@
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namespace Content.Shared.Administration;
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[RegisterComponent, Access(typeof(AdminFrozenSystem))]
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[RegisterComponent, Friend(typeof(AdminFrozenSystem))]
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[NetworkedComponent]
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public sealed class AdminFrozenComponent : Component
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{
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@@ -7,7 +7,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.CharacterAppearance.Components
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{
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[RegisterComponent]
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[Access(typeof(SharedHumanoidAppearanceSystem), typeof(SharedMagicMirrorComponent))]
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[Friend(typeof(SharedHumanoidAppearanceSystem), typeof(SharedMagicMirrorComponent))]
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[NetworkedComponent]
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public sealed class HumanoidAppearanceComponent : Component
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{
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@@ -8,7 +8,7 @@ namespace Content.Shared.Chat.TypingIndicator;
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/// Added automatically when player poses entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedTypingIndicatorSystem))]
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[Friend(typeof(SharedTypingIndicatorSystem))]
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public sealed class TypingIndicatorComponent : Component
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{
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/// <summary>
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Clothing;
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[RegisterComponent, NetworkedComponent, Access(typeof(ClothingSpeedModifierSystem))]
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[RegisterComponent, NetworkedComponent, Friend(typeof(ClothingSpeedModifierSystem))]
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public sealed class ClothingSpeedModifierComponent : Component
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{
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[DataField("walkModifier", required: true)] [ViewVariables(VVAccess.ReadWrite)]
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@@ -8,7 +8,7 @@ namespace Content.Shared.Clothing.Components;
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/// attached to, rather than being dumped on the floor or something like that. Intended for use with hardsuits and
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/// hardsuit helmets.
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/// </summary>
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[Access(typeof(ToggleableClothingSystem))]
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[Friend(typeof(ToggleableClothingSystem))]
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[RegisterComponent]
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public sealed class AttachedClothingComponent : Component
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{
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@@ -11,7 +11,7 @@ namespace Content.Shared.Clothing.Components;
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/// This component gives an item an action that will equip or un-equip some clothing. Intended for use with
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/// hardsuits and hardsuit helmets.
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/// </summary>
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[Access(typeof(ToggleableClothingSystem))]
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[Friend(typeof(ToggleableClothingSystem))]
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[RegisterComponent]
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public sealed class ToggleableClothingComponent : Component
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{
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@@ -5,7 +5,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Construction.Components
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{
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[RegisterComponent, Access(typeof(SharedAnchorableSystem))]
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[RegisterComponent, Friend(typeof(SharedAnchorableSystem))]
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public sealed class AnchorableComponent : Component
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{
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[DataField("tool", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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@@ -25,12 +25,12 @@ namespace Content.Shared.Construction.Steps
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public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
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{
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return entityManager.TryGetComponent(uid, out SharedStackComponent? stack) && stack.StackTypeId == MaterialPrototypeId && stack.Count >= Amount;
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return entityManager.TryGetComponent(uid, out SharedStackComponent? stack) && stack.StackTypeId.Equals(MaterialPrototypeId) && stack.Count >= Amount;
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}
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public bool EntityValid(EntityUid entity, [NotNullWhen(true)] out SharedStackComponent? stack)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedStackComponent? otherStack) && otherStack.StackTypeId == MaterialPrototypeId && otherStack.Count >= Amount)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedStackComponent? otherStack) && otherStack.StackTypeId.Equals(MaterialPrototypeId) && otherStack.Count >= Amount)
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stack = otherStack;
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else
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stack = null;
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@@ -13,7 +13,7 @@ namespace Content.Shared.Containers.ItemSlots
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/// insert/eject interactions.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(ItemSlotsSystem))]
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[Friend(typeof(ItemSlotsSystem))]
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public sealed class ItemSlotsComponent : Component
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{
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/// <summary>
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@@ -60,7 +60,7 @@ namespace Content.Shared.Containers.ItemSlots
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/// insert/eject sounds.
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/// </summary>
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[DataDefinition]
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[Access(typeof(ItemSlotsSystem))]
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[Friend(typeof(ItemSlotsSystem))]
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public sealed class ItemSlot
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{
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[DataField("whitelist")]
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@@ -86,7 +86,6 @@ namespace Content.Shared.Containers.ItemSlots
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/// of the currently held or currently inserted entity instead.
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/// </remarks>
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[DataField("name", readOnly: true)]
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[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public string Name = string.Empty;
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/// <summary>
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@@ -98,7 +97,6 @@ namespace Content.Shared.Containers.ItemSlots
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/// when mapping.
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/// </remarks>
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[DataField("startingItem", readOnly: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public string? StartingItem;
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/// <summary>
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Crayon
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{
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[NetworkedComponent, ComponentProtoName("Crayon"), Access(typeof(SharedCrayonSystem))]
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[NetworkedComponent, ComponentProtoName("Crayon"), Friend(typeof(SharedCrayonSystem))]
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public abstract class SharedCrayonComponent : Component
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{
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public string SelectedState { get; set; } = string.Empty;
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@@ -16,7 +16,7 @@ namespace Content.Shared.Damage
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/// </remarks>
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[RegisterComponent]
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[NetworkedComponent()]
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[Access(typeof(DamageableSystem))]
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[Friend(typeof(DamageableSystem))]
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public sealed class DamageableComponent : Component
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{
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/// <summary>
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@@ -24,7 +24,6 @@ namespace Content.Shared.Damage
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/// If null, all damage types will be supported.
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/// </summary>
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[DataField("damageContainer", customTypeSerializer: typeof(PrototypeIdSerializer<DamageContainerPrototype>))]
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[Access(typeof(DamageableSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public string? DamageContainerID;
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/// <summary>
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@@ -47,7 +46,6 @@ namespace Content.Shared.Damage
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/// </remarks>
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[DataField("damage")]
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(DamageableSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public DamageSpecifier Damage = new();
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/// <summary>
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@@ -62,9 +60,7 @@ namespace Content.Shared.Damage
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/// <summary>
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/// The sum of all damages in the DamageableComponent.
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/// </summary>
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[ViewVariables]
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[Access(typeof(DamageableSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public FixedPoint2 TotalDamage;
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[ViewVariables] public FixedPoint2 TotalDamage;
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// Really these shouldn't be here. OnExplosion() and RadiationAct() should be handled elsewhere.
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[ViewVariables]
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@@ -1,7 +1,7 @@
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namespace Content.Shared.Decals
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{
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[RegisterComponent]
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[Access(typeof(SharedDecalSystem))]
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[Friend(typeof(SharedDecalSystem))]
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public sealed class DecalGridComponent : Component
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{
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[DataField("chunkCollection", serverOnly: true)]
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Electrocution
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{
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[Access(typeof(SharedElectrocutionSystem))]
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[Friend(typeof(SharedElectrocutionSystem))]
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[RegisterComponent, NetworkedComponent]
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public sealed class InsulatedComponent : Component
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{
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Flash
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{
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[NetworkedComponent, Access(typeof(SharedFlashSystem))]
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[NetworkedComponent, Friend(typeof(SharedFlashSystem))]
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public abstract class SharedFlashableComponent : Component
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{
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public float Duration { get; set; }
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@@ -11,7 +11,7 @@ namespace Content.Shared.Foldable;
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/// </remarks>
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(SharedFoldableSystem))]
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[Friend(typeof(SharedFoldableSystem))]
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public sealed class FoldableComponent : Component
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{
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[DataField("folded")]
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@@ -6,7 +6,7 @@ namespace Content.Shared.Follower.Components;
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/// <summary>
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/// Attached to entities that are currently being followed by a ghost.
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/// </summary>
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[RegisterComponent, Access(typeof(FollowerSystem))]
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[RegisterComponent, Friend(typeof(FollowerSystem))]
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[NetworkedComponent]
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public sealed class FollowedComponent : Component
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{
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Follower.Components;
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[RegisterComponent]
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[Access(typeof(FollowerSystem))]
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[Friend(typeof(FollowerSystem))]
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[NetworkedComponent]
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public sealed class FollowerComponent : Component
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{
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@@ -1,7 +1,7 @@
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namespace Content.Shared.Friction
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{
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[RegisterComponent]
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[Access(typeof(SharedTileFrictionController))]
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[Friend(typeof(SharedTileFrictionController))]
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public sealed class TileFrictionModifierComponent : Component
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{
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/// <summary>
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Instruments;
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[NetworkedComponent, Access(typeof(SharedInstrumentSystem))]
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[NetworkedComponent, Friend(typeof(SharedInstrumentSystem))]
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public abstract class SharedInstrumentComponent : Component
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{
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[ViewVariables]
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@@ -26,7 +26,6 @@ public abstract class SharedInstrumentComponent : Component
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public bool RespectMidiLimits { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(SharedInstrumentSystem), Other = AccessPermissions.ReadWrite)] // FIXME Friends
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public bool DirtyRenderer { get; set; }
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}
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Jittering
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{
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[Access(typeof(SharedJitteringSystem))]
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[Friend(typeof(SharedJitteringSystem))]
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[RegisterComponent, NetworkedComponent]
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public sealed class JitteringComponent : Component
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{
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@@ -12,7 +12,7 @@ namespace Content.Shared.Light.Component;
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/// </remarks>
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[NetworkedComponent]
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[RegisterComponent]
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[Access(typeof(SharedRgbLightControllerSystem))]
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[Friend(typeof(SharedRgbLightControllerSystem))]
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public sealed class RgbLightControllerComponent : Robust.Shared.GameObjects.Component
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{
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[DataField("cycleRate")]
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@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components
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{
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[RegisterComponent]
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[NetworkedComponent, Access(typeof(MovementSpeedModifierSystem))]
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[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
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public sealed class MovementSpeedModifierComponent : Component
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{
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public const float DefaultBaseWalkSpeed = 3.0f;
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@@ -3,7 +3,7 @@ using Content.Shared.Sound;
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namespace Content.Shared.Nutrition.Components
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{
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[Access(typeof(SharedCreamPieSystem))]
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[Friend(typeof(SharedCreamPieSystem))]
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[RegisterComponent]
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public sealed class CreamPieComponent : Component
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{
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Nutrition.Components
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{
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[Access(typeof(SharedCreamPieSystem))]
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[Friend(typeof(SharedCreamPieSystem))]
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[RegisterComponent]
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public sealed class CreamPiedComponent : Component
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{
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@@ -8,7 +8,7 @@ namespace Content.Shared.Pinpointer
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(SharedPinpointerSystem))]
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[Friend(typeof(SharedPinpointerSystem))]
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public sealed class PinpointerComponent : Component
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{
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// TODO: Type serializer oh god
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Placeable
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{
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(PlaceableSurfaceSystem))]
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[Friend(typeof(PlaceableSurfaceSystem))]
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public sealed class PlaceableSurfaceComponent : Component
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{
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[ViewVariables]
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@@ -7,7 +7,7 @@ namespace Content.Shared.Pulling.Components
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{
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// Before you try to add another type than SharedPullingStateManagementSystem, consider the can of worms you may be opening!
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[NetworkedComponent()]
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[Access(typeof(SharedPullingStateManagementSystem))]
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[Friend(typeof(SharedPullingStateManagementSystem))]
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[RegisterComponent]
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public sealed class SharedPullableComponent : Component
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{
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@@ -26,7 +26,6 @@ namespace Content.Shared.Pulling.Components
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public bool BeingPulled => Puller != null;
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[Access(typeof(SharedPullingStateManagementSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public EntityCoordinates? MovingTo { get; set; }
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public override ComponentState GetComponentState()
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@@ -1,7 +1,7 @@
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namespace Content.Shared.Pulling.Components
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{
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[RegisterComponent]
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[Access(typeof(SharedPullingStateManagementSystem))]
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[Friend(typeof(SharedPullingStateManagementSystem))]
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public sealed class SharedPullerComponent : Component
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{
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// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Stacks
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{
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[NetworkedComponent, Access(typeof(SharedStackSystem))]
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[NetworkedComponent, Friend(typeof(SharedStackSystem))]
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public abstract class SharedStackComponent : Component, ISerializationHooks
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{
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Standing
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{
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[Access(typeof(StandingStateSystem))]
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[Friend(typeof(StandingStateSystem))]
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[RegisterComponent, NetworkedComponent]
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public sealed class StandingStateComponent : Component
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{
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@@ -5,7 +5,7 @@ namespace Content.Shared.StatusEffect
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{
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(StatusEffectsSystem))]
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[Friend(typeof(StatusEffectsSystem))]
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public sealed class StatusEffectsComponent : Component
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{
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[ViewVariables]
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@@ -5,7 +5,7 @@ namespace Content.Shared.StepTrigger;
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(StepTriggerSystem))]
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[Friend(typeof(StepTriggerSystem))]
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public sealed class StepTriggerComponent : Component
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{
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/// <summary>
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@@ -41,7 +41,7 @@ public sealed class StepTriggerComponent : Component
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}
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[RegisterComponent]
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[Access(typeof(StepTriggerSystem))]
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[Friend(typeof(StepTriggerSystem))]
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public sealed class StepTriggerActiveComponent : Component
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{
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@@ -16,7 +16,7 @@ namespace Content.Shared.Storage.Components
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/// tags: [Cigarette]
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/// </code>
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[RegisterComponent]
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[Access(typeof(SharedItemCounterSystem))]
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[Friend(typeof(SharedItemCounterSystem))]
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public sealed class ItemCounterComponent : Component
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{
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[DataField("count", required: true)]
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Storage.Components
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{
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[RegisterComponent]
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[Access(typeof(SharedItemMapperSystem))]
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[Friend(typeof(SharedItemMapperSystem))]
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public sealed class ItemMapperComponent : Component, ISerializationHooks
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{
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[DataField("mapLayers")] public readonly Dictionary<string, SharedMapLayerData> MapLayers = new();
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@@ -6,7 +6,7 @@ namespace Content.Shared.Stunnable
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{
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[RegisterComponent]
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[NetworkedComponent]
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||||
[Access(typeof(SharedStunSystem))]
|
||||
[Friend(typeof(SharedStunSystem))]
|
||||
public sealed class KnockedDownComponent : Component
|
||||
{
|
||||
[DataField("helpInterval")]
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Content.Shared.Stunnable
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[Access(typeof(SharedStunSystem))]
|
||||
[Friend(typeof(SharedStunSystem))]
|
||||
public sealed class SlowedDownComponent : Component
|
||||
{
|
||||
public float SprintSpeedModifier { get; set; } = 0.5f;
|
||||
|
||||
@@ -2,7 +2,7 @@ using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Stunnable
|
||||
{
|
||||
[Access(typeof(SharedStunSystem))]
|
||||
[Friend(typeof(SharedStunSystem))]
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class StunnedComponent : Component
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Shared.SubFloor
|
||||
/// <seealso cref="P:Content.Shared.Maps.ContentTileDefinition.IsSubFloor" />
|
||||
[NetworkedComponent]
|
||||
[RegisterComponent]
|
||||
[Access(typeof(SharedSubFloorHideSystem))]
|
||||
[Friend(typeof(SharedSubFloorHideSystem))]
|
||||
public sealed class SubFloorHideComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
@@ -47,7 +47,6 @@ namespace Content.Shared.SubFloor
|
||||
/// The entities this subfloor is revealed by.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[Access(typeof(SharedSubFloorHideSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
|
||||
public HashSet<EntityUid> RevealedBy { get; set; } = new();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,12 +3,11 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
|
||||
|
||||
namespace Content.Shared.Tag
|
||||
{
|
||||
[RegisterComponent, Access(typeof(TagSystem))]
|
||||
[RegisterComponent, Friend(typeof(TagSystem))]
|
||||
public sealed class TagComponent : Component, ISerializationHooks
|
||||
{
|
||||
[ViewVariables]
|
||||
[DataField("tags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<TagPrototype>))]
|
||||
[Access(typeof(TagSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
|
||||
public readonly HashSet<string> Tags = new();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user