Slight trigger refactor (#4320)
* Trigger tweaks * Finish trigger refactor * Clusterflash too
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Whenever a <see cref="TriggerEvent"/> is run play a sound in PVS range.
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/// </summary>
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[RegisterComponent]
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public sealed class SoundOnTriggerComponent : Component
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{
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public override string Name => "SoundOnTrigger";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier? Sound { get; set; } = null;
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}
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}
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