Merge remote-tracking branch 'upstream/master' into upstream

# Conflicts:
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-right.png
This commit is contained in:
Remuchi
2024-03-30 11:40:01 +07:00
86 changed files with 1016 additions and 690 deletions

View File

@@ -13,6 +13,7 @@ public sealed class AirFilterSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
@@ -31,7 +32,7 @@ public sealed class AirFilterSystem : EntitySystem
if (air.Pressure >= intake.Pressure)
return;
var environment = _atmosphere.GetContainingMixture(uid, true, true);
var environment = _atmosphere.GetContainingMixture(uid, args.Grid, args.Map, true, true);
// nothing to intake from
if (environment == null)
return;
@@ -63,12 +64,11 @@ public sealed class AirFilterSystem : EntitySystem
var oxygen = air.GetMoles(filter.Oxygen) / air.TotalMoles;
var gases = oxygen >= filter.TargetOxygen ? filter.Gases : filter.OverflowGases;
var coordinates = Transform(uid).MapPosition;
GasMixture? destination = null;
if (_map.TryFindGridAt(coordinates, out _, out var grid))
if (args.Grid is {} grid)
{
var tile = grid.GetTileRef(coordinates);
destination = _atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
var position = _transform.GetGridTilePositionOrDefault(uid);
destination = _atmosphere.GetTileMixture(grid, args.Map, position, true);
}
if (destination != null)

View File

@@ -24,6 +24,8 @@ namespace Content.Server.Atmos.EntitySystems
/// <summary>
/// Event that tries to query the mixture a certain entity is exposed to.
/// This is mainly intended for use with entities inside of containers.
/// This event is not raised for entities that are directly parented to the grid.
/// </summary>
[ByRefEvent]
public struct AtmosExposedGetAirEvent
@@ -31,7 +33,7 @@ namespace Content.Server.Atmos.EntitySystems
/// <summary>
/// The entity we want to query this for.
/// </summary>
public readonly EntityUid Entity;
public readonly Entity<TransformComponent> Entity;
/// <summary>
/// The mixture that the entity is exposed to. Output parameter.
@@ -39,9 +41,9 @@ namespace Content.Server.Atmos.EntitySystems
public GasMixture? Gas = null;
/// <summary>
/// Whether to invalidate the mixture, if possible.
/// Whether to excite the mixture, if possible.
/// </summary>
public bool Invalidate = false;
public readonly bool Excite = false;
/// <summary>
/// Whether this event has been handled or not.
@@ -49,10 +51,10 @@ namespace Content.Server.Atmos.EntitySystems
/// </summary>
public bool Handled = false;
public AtmosExposedGetAirEvent(EntityUid entity, bool invalidate = false)
public AtmosExposedGetAirEvent(Entity<TransformComponent> entity, bool excite = false)
{
Entity = entity;
Invalidate = invalidate;
Excite = excite;
}
}
}

View File

@@ -4,6 +4,7 @@ using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Reactions;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
@@ -11,41 +12,39 @@ namespace Content.Server.Atmos.EntitySystems;
public partial class AtmosphereSystem
{
public GasMixture? GetContainingMixture(EntityUid uid, bool ignoreExposed = false, bool excite = false, TransformComponent? transform = null)
public GasMixture? GetContainingMixture(Entity<TransformComponent?> ent, bool ignoreExposed = false, bool excite = false)
{
if (!ignoreExposed)
if (!Resolve(ent, ref ent.Comp))
return null;
return GetContainingMixture(ent, ent.Comp.GridUid, ent.Comp.MapUid, ignoreExposed, excite);
}
public GasMixture? GetContainingMixture(
Entity<TransformComponent?> ent,
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
bool ignoreExposed = false,
bool excite = false)
{
if (!Resolve(ent, ref ent.Comp))
return null;
if (!ignoreExposed && !ent.Comp.Anchored)
{
// Used for things like disposals/cryo to change which air people are exposed to.
var ev = new AtmosExposedGetAirEvent(uid, excite);
// Give the entity itself a chance to handle this.
RaiseLocalEvent(uid, ref ev, false);
var ev = new AtmosExposedGetAirEvent((ent, ent.Comp), excite);
RaiseLocalEvent(ent, ref ev);
if (ev.Handled)
return ev.Gas;
// We need to get the parent now, so we need the transform... If the parent is invalid, we can't do much else.
if(!Resolve(uid, ref transform) || !transform.ParentUid.IsValid() || transform.MapUid == null)
return GetTileMixture(null, null, Vector2i.Zero, excite);
// Give the parent entity a chance to handle the event...
RaiseLocalEvent(transform.ParentUid, ref ev, false);
if (ev.Handled)
return ev.Gas;
}
// Oops, we did a little bit of code duplication...
else if(!Resolve(uid, ref transform))
{
return GetTileMixture(null, null, Vector2i.Zero, excite);
// TODO ATMOS: recursively iterate up through parents
// This really needs recursive InContainer metadata flag for performance
// And ideally some fast way to get the innermost airtight container.
}
var gridUid = transform.GridUid;
var mapUid = transform.MapUid;
var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
return GetTileMixture(gridUid, mapUid, position, excite);
var position = _transformSystem.GetGridTilePositionOrDefault((ent, ent.Comp));
return GetTileMixture(grid, map, position, excite);
}
public bool HasAtmosphere(EntityUid gridUid) => _atmosQuery.HasComponent(gridUid);
@@ -84,21 +83,28 @@ public partial class AtmosphereSystem
entity.Comp.InvalidatedCoords.Add(tile);
}
public GasMixture?[]? GetTileMixtures(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?>? map, List<Vector2i> tiles, bool excite = false)
public GasMixture?[]? GetTileMixtures(
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
List<Vector2i> tiles,
bool excite = false)
{
GasMixture?[]? mixtures = null;
var handled = false;
// If we've been passed a grid, try to let it handle it.
if (grid is {} gridEnt && Resolve(gridEnt, ref gridEnt.Comp))
if (grid is {} gridEnt && Resolve(gridEnt, ref gridEnt.Comp1))
{
if (excite)
Resolve(gridEnt, ref gridEnt.Comp2);
handled = true;
mixtures = new GasMixture?[tiles.Count];
for (var i = 0; i < tiles.Count; i++)
{
var tile = tiles[i];
if (!gridEnt.Comp.Tiles.TryGetValue(tile, out var atmosTile))
if (!gridEnt.Comp1.Tiles.TryGetValue(tile, out var atmosTile))
{
// need to get map atmosphere
handled = false;
@@ -108,7 +114,10 @@ public partial class AtmosphereSystem
mixtures[i] = atmosTile.Air;
if (excite)
gridEnt.Comp.InvalidatedCoords.Add(tile);
{
AddActiveTile(gridEnt.Comp1, atmosTile);
InvalidateVisuals((gridEnt.Owner, gridEnt.Comp2), tile);
}
}
}
@@ -146,15 +155,22 @@ public partial class AtmosphereSystem
return GetTileMixture(entity.Comp.GridUid, entity.Comp.MapUid, indices, excite);
}
public GasMixture? GetTileMixture(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?>? map, Vector2i gridTile, bool excite = false)
public GasMixture? GetTileMixture(
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
Vector2i gridTile,
bool excite = false)
{
// If we've been passed a grid, try to let it handle it.
if (grid is {} gridEnt
&& Resolve(gridEnt, ref gridEnt.Comp, false)
&& gridEnt.Comp.Tiles.TryGetValue(gridTile, out var tile))
&& Resolve(gridEnt, ref gridEnt.Comp1, false)
&& gridEnt.Comp1.Tiles.TryGetValue(gridTile, out var tile))
{
if (excite)
gridEnt.Comp.InvalidatedCoords.Add(gridTile);
{
AddActiveTile(gridEnt.Comp1, tile);
InvalidateVisuals((grid.Value.Owner, grid.Value.Comp2), gridTile);
}
return tile.Air;
}

View File

@@ -1,5 +1,7 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.EntitySystems
@@ -64,10 +66,12 @@ namespace Content.Server.Atmos.EntitySystems
excitedGroup.DismantleCooldown = 0;
}
private void ExcitedGroupSelfBreakdown(GridAtmosphereComponent gridAtmosphere, ExcitedGroup excitedGroup)
private void ExcitedGroupSelfBreakdown(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
ExcitedGroup excitedGroup)
{
DebugTools.Assert(!excitedGroup.Disposed, "Excited group is disposed!");
DebugTools.Assert(gridAtmosphere.ExcitedGroups.Contains(excitedGroup), "Grid Atmosphere does not contain Excited Group!");
DebugTools.Assert(ent.Comp1.ExcitedGroups.Contains(excitedGroup), "Grid Atmosphere does not contain Excited Group!");
var combined = new GasMixture(Atmospherics.CellVolume);
var tileSize = excitedGroup.Tiles.Count;
@@ -77,7 +81,7 @@ namespace Content.Server.Atmos.EntitySystems
if (tileSize == 0)
{
ExcitedGroupDispose(gridAtmosphere, excitedGroup);
ExcitedGroupDispose(ent.Comp1, excitedGroup);
return;
}
@@ -103,7 +107,7 @@ namespace Content.Server.Atmos.EntitySystems
continue;
tile.Air.CopyFromMutable(combined);
InvalidateVisuals(tile.GridIndex, tile.GridIndices);
InvalidateVisuals(ent, tile);
}
excitedGroup.BreakdownCooldown = 0;

View File

@@ -1,4 +1,3 @@
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Reactions;
using Content.Shared.Atmos;
@@ -160,7 +159,7 @@ public sealed partial class AtmosphereSystem
}
/// <summary>
/// Update array of adjacent tiles and the adjacency flags. Optionally activates all tiles with modified adjacencies.
/// Update array of adjacent tiles and the adjacency flags.
/// </summary>
private void UpdateAdjacentTiles(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
@@ -195,14 +194,16 @@ public sealed partial class AtmosphereSystem
if (activate)
AddActiveTile(atmos, adjacent);
var oppositeDirection = direction.GetOpposite();
var oppositeIndex = i.ToOppositeIndex();
var oppositeDirection = (AtmosDirection) (1 << oppositeIndex);
if (adjBlockDirs.IsFlagSet(oppositeDirection) || blockedDirs.IsFlagSet(direction))
{
// Adjacency is blocked by some airtight entity.
tile.AdjacentBits &= ~direction;
adjacent.AdjacentBits &= ~oppositeDirection;
tile.AdjacentTiles[i] = null;
adjacent.AdjacentTiles[oppositeDirection.ToIndex()] = null;
adjacent.AdjacentTiles[oppositeIndex] = null;
}
else
{
@@ -210,7 +211,7 @@ public sealed partial class AtmosphereSystem
tile.AdjacentBits |= direction;
adjacent.AdjacentBits |= oppositeDirection;
tile.AdjacentTiles[i] = adjacent;
adjacent.AdjacentTiles[oppositeDirection.ToIndex()] = tile;
adjacent.AdjacentTiles[oppositeIndex] = tile;
}
DebugTools.Assert(!(tile.AdjacentBits.IsFlagSet(direction) ^

View File

@@ -1,10 +1,12 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Reactions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.Database;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
namespace Content.Server.Atmos.EntitySystems
@@ -18,18 +20,18 @@ namespace Content.Server.Atmos.EntitySystems
[ViewVariables(VVAccess.ReadWrite)]
public string? HotspotSound { get; private set; } = "/Audio/Effects/fire.ogg";
private void ProcessHotspot(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile)
private void ProcessHotspot(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile)
{
var gridAtmosphere = ent.Comp1;
if (!tile.Hotspot.Valid)
{
gridAtmosphere.HotspotTiles.Remove(tile);
return;
}
if (!tile.Excited)
{
AddActiveTile(gridAtmosphere, tile);
}
AddActiveTile(gridAtmosphere, tile);
if (!tile.Hotspot.SkippedFirstProcess)
{
@@ -44,7 +46,7 @@ namespace Content.Server.Atmos.EntitySystems
|| tile.Air == null || tile.Air.GetMoles(Gas.Oxygen) < 0.5f || (tile.Air.GetMoles(Gas.Plasma) < 0.5f && tile.Air.GetMoles(Gas.Tritium) < 0.5f && tile.Air.GetMoles(Gas.Hydrogen) < 0.5f && tile.Air.GetMoles(Gas.HyperNoblium) > 5f))
{
tile.Hotspot = new Hotspot();
InvalidateVisuals(tile.GridIndex, tile.GridIndices);
InvalidateVisuals(ent, tile);
return;
}

View File

@@ -1,14 +1,18 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.EntitySystems
{
public sealed partial class AtmosphereSystem
{
private void ProcessCell(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile, int fireCount, GasTileOverlayComponent visuals)
private void ProcessCell(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile, int fireCount)
{
var gridAtmosphere = ent.Comp1;
// Can't process a tile without air
if (tile.Air == null)
{
@@ -52,11 +56,7 @@ namespace Content.Server.Atmos.EntitySystems
shouldShareAir = true;
} else if (CompareExchange(tile.Air, enemyTile.Air) != GasCompareResult.NoExchange)
{
if (!enemyTile.Excited)
{
AddActiveTile(gridAtmosphere, enemyTile);
}
AddActiveTile(gridAtmosphere, enemyTile);
if (ExcitedGroups)
{
var excitedGroup = tile.ExcitedGroup;
@@ -91,7 +91,7 @@ namespace Content.Server.Atmos.EntitySystems
}
else
{
ConsiderPressureDifference(gridAtmosphere, enemyTile, direction.GetOpposite(), -difference);
ConsiderPressureDifference(gridAtmosphere, enemyTile, i.ToOppositeDir(), -difference);
}
}
@@ -102,7 +102,7 @@ namespace Content.Server.Atmos.EntitySystems
if(tile.Air != null)
React(tile.Air, tile);
InvalidateVisuals(tile.GridIndex, tile.GridIndices, visuals);
InvalidateVisuals(ent, tile);
var remove = true;
@@ -146,7 +146,7 @@ namespace Content.Server.Atmos.EntitySystems
/// <param name="tile">Tile Atmosphere to be activated.</param>
private void AddActiveTile(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile)
{
if (tile.Air == null)
if (tile.Air == null || tile.Excited)
return;
tile.Excited = true;

View File

@@ -230,7 +230,7 @@ namespace Content.Server.Atmos.EntitySystems
if (otherTile2.MonstermosInfo.LastSlowQueueCycle == queueCycleSlow) continue;
_equalizeQueue[queueLength++] = otherTile2;
otherTile2.MonstermosInfo.LastSlowQueueCycle = queueCycleSlow;
otherTile2.MonstermosInfo.CurrentTransferDirection = direction.GetOpposite();
otherTile2.MonstermosInfo.CurrentTransferDirection = k.ToOppositeDir();
otherTile2.MonstermosInfo.CurrentTransferAmount = 0;
if (otherTile2.MonstermosInfo.MoleDelta < 0)
{
@@ -296,7 +296,7 @@ namespace Content.Server.Atmos.EntitySystems
if (otherTile2.MonstermosInfo.LastSlowQueueCycle == queueCycleSlow) continue;
_equalizeQueue[queueLength++] = otherTile2;
otherTile2.MonstermosInfo.LastSlowQueueCycle = queueCycleSlow;
otherTile2.MonstermosInfo.CurrentTransferDirection = direction.GetOpposite();
otherTile2.MonstermosInfo.CurrentTransferDirection = k.ToOppositeDir();
otherTile2.MonstermosInfo.CurrentTransferAmount = 0;
if (otherTile2.MonstermosInfo.MoleDelta > 0)
@@ -338,7 +338,7 @@ namespace Content.Server.Atmos.EntitySystems
for (var i = 0; i < tileCount; i++)
{
var otherTile = _equalizeTiles[i]!;
FinalizeEq(gridAtmosphere, otherTile, ent);
FinalizeEq(ent, otherTile);
}
for (var i = 0; i < tileCount; i++)
@@ -473,7 +473,7 @@ namespace Content.Server.Atmos.EntitySystems
if(tile2.Space)
continue;
tile2.MonstermosInfo.CurrentTransferDirection = direction.GetOpposite();
tile2.MonstermosInfo.CurrentTransferDirection = j.ToOppositeDir();
tile2.MonstermosInfo.CurrentTransferAmount = 0.0f;
tile2.PressureSpecificTarget = otherTile.PressureSpecificTarget;
tile2.MonstermosInfo.LastSlowQueueCycle = queueCycleSlow;
@@ -549,7 +549,7 @@ namespace Content.Server.Atmos.EntitySystems
otherTile.Air.Temperature = Atmospherics.TCMB;
}
InvalidateVisuals(otherTile.GridIndex, otherTile.GridIndices, visuals);
InvalidateVisuals(ent, otherTile);
HandleDecompressionFloorRip(mapGrid, otherTile, otherTile.MonstermosInfo.CurrentTransferAmount);
}
@@ -598,11 +598,13 @@ namespace Content.Server.Atmos.EntitySystems
UpdateAdjacentTiles(ent, tile);
UpdateAdjacentTiles(ent, other);
InvalidateVisuals(tile.GridIndex, tile.GridIndices, ent);
InvalidateVisuals(other.GridIndex, other.GridIndices, ent);
InvalidateVisuals(ent, tile);
InvalidateVisuals(ent, other);
}
private void FinalizeEq(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile, GasTileOverlayComponent? visuals)
private void FinalizeEq(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile)
{
Span<float> transferDirections = stackalloc float[Atmospherics.Directions];
var hasTransferDirs = false;
@@ -629,17 +631,19 @@ namespace Content.Server.Atmos.EntitySystems
// Everything that calls this method already ensures that Air will not be null.
if (tile.Air!.TotalMoles < amount)
FinalizeEqNeighbors(gridAtmosphere, tile, transferDirections, visuals);
FinalizeEqNeighbors(ent, tile, transferDirections);
otherTile.MonstermosInfo[direction.GetOpposite()] = 0;
otherTile.MonstermosInfo[i.ToOppositeDir()] = 0;
Merge(otherTile.Air, tile.Air.Remove(amount));
InvalidateVisuals(tile.GridIndex, tile.GridIndices, visuals);
InvalidateVisuals(otherTile.GridIndex, otherTile.GridIndices, visuals);
ConsiderPressureDifference(gridAtmosphere, tile, direction, amount);
InvalidateVisuals(ent, tile);
InvalidateVisuals(ent, otherTile);
ConsiderPressureDifference(ent, tile, direction, amount);
}
}
private void FinalizeEqNeighbors(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile, ReadOnlySpan<float> transferDirs, GasTileOverlayComponent? visuals)
private void FinalizeEqNeighbors(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile, ReadOnlySpan<float> transferDirs)
{
for (var i = 0; i < Atmospherics.Directions; i++)
{
@@ -647,7 +651,7 @@ namespace Content.Server.Atmos.EntitySystems
var amount = transferDirs[i];
// Since AdjacentBits is set, AdjacentTiles[i] wouldn't be null, and neither would its air.
if(amount < 0 && tile.AdjacentBits.IsFlagSet(direction))
FinalizeEq(gridAtmosphere, tile.AdjacentTiles[i]!, visuals); // A bit of recursion if needed.
FinalizeEq(ent, tile.AdjacentTiles[i]!); // A bit of recursion if needed.
}
}
@@ -664,7 +668,9 @@ namespace Content.Server.Atmos.EntitySystems
Log.Error($"Encountered null-tile in {nameof(AdjustEqMovement)}. Trace: {Environment.StackTrace}");
return;
}
var adj = tile.AdjacentTiles[direction.ToIndex()];
var idx = direction.ToIndex();
var adj = tile.AdjacentTiles[idx];
if (adj == null)
{
var nonNull = tile.AdjacentTiles.Where(x => x != null).Count();
@@ -673,7 +679,7 @@ namespace Content.Server.Atmos.EntitySystems
}
tile.MonstermosInfo[direction] += amount;
adj.MonstermosInfo[direction.GetOpposite()] -= amount;
adj.MonstermosInfo[idx.ToOppositeDir()] -= amount;
}
private void HandleDecompressionFloorRip(MapGridComponent mapGrid, TileAtmosphere tile, float sum)

View File

@@ -86,7 +86,7 @@ namespace Content.Server.Atmos.EntitySystems
DebugTools.Assert(atmosphere.Tiles.GetValueOrDefault(tile.GridIndices) == tile);
UpdateAdjacentTiles(ent, tile, activate: true);
UpdateTileAir(ent, tile, volume);
InvalidateVisuals(uid, tile.GridIndices, visuals);
InvalidateVisuals(ent, tile);
if (number++ < InvalidCoordinatesLagCheckIterations)
continue;
@@ -313,15 +313,17 @@ namespace Content.Server.Atmos.EntitySystems
return true;
}
private bool ProcessActiveTiles(GridAtmosphereComponent atmosphere, GasTileOverlayComponent visuals)
private bool ProcessActiveTiles(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent)
{
var atmosphere = ent.Comp1;
if(!atmosphere.ProcessingPaused)
QueueRunTiles(atmosphere.CurrentRunTiles, atmosphere.ActiveTiles);
var number = 0;
while (atmosphere.CurrentRunTiles.TryDequeue(out var tile))
{
ProcessCell(atmosphere, tile, atmosphere.UpdateCounter, visuals);
ProcessCell(ent, tile, atmosphere.UpdateCounter);
if (number++ < LagCheckIterations)
continue;
@@ -337,8 +339,10 @@ namespace Content.Server.Atmos.EntitySystems
return true;
}
private bool ProcessExcitedGroups(GridAtmosphereComponent gridAtmosphere)
private bool ProcessExcitedGroups(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent)
{
var gridAtmosphere = ent.Comp1;
if (!gridAtmosphere.ProcessingPaused)
{
gridAtmosphere.CurrentRunExcitedGroups.Clear();
@@ -356,7 +360,7 @@ namespace Content.Server.Atmos.EntitySystems
excitedGroup.DismantleCooldown++;
if (excitedGroup.BreakdownCooldown > Atmospherics.ExcitedGroupBreakdownCycles)
ExcitedGroupSelfBreakdown(gridAtmosphere, excitedGroup);
ExcitedGroupSelfBreakdown(ent, excitedGroup);
else if (excitedGroup.DismantleCooldown > Atmospherics.ExcitedGroupsDismantleCycles)
DeactivateGroupTiles(gridAtmosphere, excitedGroup);
// TODO ATMOS. What is the point of this? why is this only de-exciting the group? Shouldn't it also dismantle it?
@@ -411,15 +415,17 @@ namespace Content.Server.Atmos.EntitySystems
return true;
}
private bool ProcessHotspots(GridAtmosphereComponent atmosphere)
private bool ProcessHotspots(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent)
{
var atmosphere = ent.Comp1;
if(!atmosphere.ProcessingPaused)
QueueRunTiles(atmosphere.CurrentRunTiles, atmosphere.HotspotTiles);
var number = 0;
while (atmosphere.CurrentRunTiles.TryDequeue(out var hotspot))
{
ProcessHotspot(atmosphere, hotspot);
ProcessHotspot(ent, hotspot);
if (number++ < LagCheckIterations)
continue;
@@ -507,8 +513,11 @@ namespace Content.Server.Atmos.EntitySystems
return num * AtmosTime;
}
private bool ProcessAtmosDevices(GridAtmosphereComponent atmosphere)
private bool ProcessAtmosDevices(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
Entity<MapAtmosphereComponent?> map)
{
var atmosphere = ent.Comp1;
if (!atmosphere.ProcessingPaused)
{
atmosphere.CurrentRunAtmosDevices.Clear();
@@ -521,7 +530,7 @@ namespace Content.Server.Atmos.EntitySystems
var time = _gameTiming.CurTime;
var number = 0;
var ev = new AtmosDeviceUpdateEvent(RealAtmosTime());
var ev = new AtmosDeviceUpdateEvent(RealAtmosTime(), (ent, ent.Comp1, ent.Comp2), map);
while (atmosphere.CurrentRunAtmosDevices.TryDequeue(out var device))
{
RaiseLocalEvent(device, ref ev);
@@ -565,12 +574,11 @@ namespace Content.Server.Atmos.EntitySystems
var ent = _currentRunAtmosphere[_currentRunAtmosphereIndex];
var (owner, atmosphere, visuals, grid, xform) = ent;
if (!TryComp(owner, out TransformComponent? x)
|| x.MapUid == null
|| TerminatingOrDeleted(x.MapUid.Value)
|| x.MapID == MapId.Nullspace)
if (xform.MapUid == null
|| TerminatingOrDeleted(xform.MapUid.Value)
|| xform.MapID == MapId.Nullspace)
{
Log.Error($"Attempted to process atmos without a map? Entity: {ToPrettyString(owner)}. Map: {ToPrettyString(x?.MapUid)}. MapId: {x?.MapID}");
Log.Error($"Attempted to process atmos without a map? Entity: {ToPrettyString(owner)}. Map: {ToPrettyString(xform?.MapUid)}. MapId: {xform?.MapID}");
continue;
}
@@ -585,6 +593,8 @@ namespace Content.Server.Atmos.EntitySystems
// We subtract it so it takes lost time into account.
atmosphere.Timer -= AtmosTime;
var map = new Entity<MapAtmosphereComponent?>(xform.MapUid.Value, _mapAtmosQuery.CompOrNull(xform.MapUid.Value));
switch (atmosphere.State)
{
case AtmosphereProcessingState.Revalidate:
@@ -614,7 +624,7 @@ namespace Content.Server.Atmos.EntitySystems
atmosphere.State = AtmosphereProcessingState.ActiveTiles;
continue;
case AtmosphereProcessingState.ActiveTiles:
if (!ProcessActiveTiles(ent, ent))
if (!ProcessActiveTiles(ent))
{
atmosphere.ProcessingPaused = true;
return;
@@ -625,7 +635,7 @@ namespace Content.Server.Atmos.EntitySystems
atmosphere.State = ExcitedGroups ? AtmosphereProcessingState.ExcitedGroups : AtmosphereProcessingState.HighPressureDelta;
continue;
case AtmosphereProcessingState.ExcitedGroups:
if (!ProcessExcitedGroups(atmosphere))
if (!ProcessExcitedGroups(ent))
{
atmosphere.ProcessingPaused = true;
return;
@@ -645,7 +655,7 @@ namespace Content.Server.Atmos.EntitySystems
atmosphere.State = AtmosphereProcessingState.Hotspots;
continue;
case AtmosphereProcessingState.Hotspots:
if (!ProcessHotspots(atmosphere))
if (!ProcessHotspots(ent))
{
atmosphere.ProcessingPaused = true;
return;
@@ -680,7 +690,7 @@ namespace Content.Server.Atmos.EntitySystems
atmosphere.State = AtmosphereProcessingState.AtmosDevices;
continue;
case AtmosphereProcessingState.AtmosDevices:
if (!ProcessAtmosDevices(atmosphere))
if (!ProcessAtmosDevices(ent, map))
{
atmosphere.ProcessingPaused = true;
return;

View File

@@ -16,7 +16,7 @@ namespace Content.Server.Atmos.EntitySystems
if (!directions.IsFlagSet(direction))
continue;
var adjacent = tile.AdjacentTiles[direction.ToIndex()];
var adjacent = tile.AdjacentTiles[i];
// TODO ATMOS handle adjacent being null.
if (adjacent == null || adjacent.ThermalConductivity == 0f)

View File

@@ -36,9 +36,17 @@ public partial class AtmosphereSystem
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void InvalidateVisuals(EntityUid gridUid, Vector2i tile, GasTileOverlayComponent? comp = null)
public void InvalidateVisuals(Entity<GasTileOverlayComponent?> grid, Vector2i tile)
{
_gasTileOverlaySystem.Invalidate(gridUid, tile, comp);
_gasTileOverlaySystem.Invalidate(grid, tile);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void InvalidateVisuals(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile)
{
_gasTileOverlaySystem.Invalidate((ent.Owner, ent.Comp2), tile.GridIndices);
}
/// <summary>

View File

@@ -96,7 +96,7 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
var query = EntityQueryEnumerator<AtmosExposedComponent, TransformComponent>();
while (query.MoveNext(out var uid, out _, out var transform))
{
var air = GetContainingMixture(uid, transform:transform);
var air = GetContainingMixture((uid, transform));
if (air == null)
continue;

View File

@@ -168,7 +168,7 @@ namespace Content.Server.Atmos.EntitySystems
private void ReleaseGas(Entity<GasTankComponent> gasTank)
{
var removed = RemoveAirVolume(gasTank, gasTank.Comp.ValveOutputRate * TimerDelay);
var environment = _atmosphereSystem.GetContainingMixture(gasTank, false, true);
var environment = _atmosphereSystem.GetContainingMixture(gasTank.Owner, false, true);
if (environment != null)
{
_atmosphereSystem.Merge(environment, removed);

View File

@@ -52,12 +52,15 @@ namespace Content.Server.Atmos.EntitySystems
new DefaultObjectPool<Dictionary<NetEntity, HashSet<Vector2i>>>(
new DefaultPooledObjectPolicy<Dictionary<NetEntity, HashSet<Vector2i>>>(), 64);
private bool _doSessionUpdate;
/// <summary>
/// Overlay update interval, in seconds.
/// </summary>
private float _updateInterval;
private int _thresholds;
private EntityQuery<GasTileOverlayComponent> _query;
public override void Initialize()
{
@@ -82,6 +85,7 @@ namespace Content.Server.Atmos.EntitySystems
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<GasTileOverlayComponent, ComponentStartup>(OnStartup);
_query = GetEntityQuery<GasTileOverlayComponent>();
}
private void OnStartup(EntityUid uid, GasTileOverlayComponent component, ComponentStartup args)
@@ -130,10 +134,10 @@ namespace Content.Server.Atmos.EntitySystems
private void UpdateThresholds(int value) => _thresholds = value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Invalidate(EntityUid grid, Vector2i index, GasTileOverlayComponent? comp = null)
public void Invalidate(Entity<GasTileOverlayComponent?> grid, Vector2i index)
{
if (Resolve(grid, ref comp))
comp.InvalidTiles.Add(index);
if (_query.Resolve(grid.Owner, ref grid.Comp))
grid.Comp.InvalidTiles.Add(index);
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
@@ -192,7 +196,7 @@ namespace Content.Server.Atmos.EntitySystems
/// <summary>
/// Updates the visuals for a tile on some grid chunk. Returns true if the visuals have changed.
/// </summary>
private bool UpdateChunkTile(GridAtmosphereComponent gridAtmosphere, GasOverlayChunk chunk, Vector2i index, GameTick curTick)
private bool UpdateChunkTile(GridAtmosphereComponent gridAtmosphere, GasOverlayChunk chunk, Vector2i index)
{
ref var oldData = ref chunk.TileData[chunk.GetDataIndex(index)];
if (!gridAtmosphere.Tiles.TryGetValue(index, out var tile))
@@ -200,7 +204,7 @@ namespace Content.Server.Atmos.EntitySystems
if (oldData.Equals(default))
return false;
chunk.LastUpdate = curTick;
chunk.LastUpdate = _gameTiming.CurTick;
oldData = default;
return true;
}
@@ -258,11 +262,11 @@ namespace Content.Server.Atmos.EntitySystems
if (!changed)
return false;
chunk.LastUpdate = curTick;
chunk.LastUpdate = _gameTiming.CurTick;
return true;
}
private void UpdateOverlayData(GameTick curTick)
private void UpdateOverlayData()
{
// TODO parallelize?
var query = EntityQueryEnumerator<GasTileOverlayComponent, GridAtmosphereComponent, MetaDataComponent>();
@@ -276,7 +280,7 @@ namespace Content.Server.Atmos.EntitySystems
if (!overlay.Chunks.TryGetValue(chunkIndex, out var chunk))
overlay.Chunks[chunkIndex] = chunk = new GasOverlayChunk(chunkIndex);
changed |= UpdateChunkTile(gam, chunk, index, curTick);
changed |= UpdateChunkTile(gam, chunk, index);
}
if (changed)
@@ -291,13 +295,28 @@ namespace Content.Server.Atmos.EntitySystems
base.Update(frameTime);
AccumulatedFrameTime += frameTime;
if (AccumulatedFrameTime < _updateInterval) return;
if (_doSessionUpdate)
{
UpdateSessions();
return;
}
if (AccumulatedFrameTime < _updateInterval)
return;
AccumulatedFrameTime -= _updateInterval;
var curTick = _gameTiming.CurTick;
// First, update per-chunk visual data for any invalidated tiles.
UpdateOverlayData(curTick);
UpdateOverlayData();
// Then, next tick we send the data to players.
// This is to avoid doing all the work in the same tick.
_doSessionUpdate = true;
}
public void UpdateSessions()
{
_doSessionUpdate = false;
if (!PvsEnabled)
return;
@@ -315,11 +334,11 @@ namespace Content.Server.Atmos.EntitySystems
_sessions.Add(player);
}
if (_sessions.Count > 0)
{
_updateJob.CurrentTick = curTick;
_parMan.ProcessNow(_updateJob, _sessions.Count);
}
if (_sessions.Count == 0)
return;
_parMan.ProcessNow(_updateJob, _sessions.Count);
_updateJob.LastSessionUpdate = _gameTiming.CurTick;
}
public void Reset(RoundRestartCleanupEvent ev)
@@ -352,7 +371,7 @@ namespace Content.Server.Atmos.EntitySystems
public ObjectPool<HashSet<Vector2i>> ChunkIndexPool;
public ObjectPool<Dictionary<NetEntity, HashSet<Vector2i>>> ChunkViewerPool;
public GameTick CurrentTick;
public GameTick LastSessionUpdate;
public Dictionary<ICommonSession, Dictionary<NetEntity, HashSet<Vector2i>>> LastSentChunks;
public List<ICommonSession> Sessions;
@@ -415,7 +434,7 @@ namespace Content.Server.Atmos.EntitySystems
if (previousChunks != null &&
previousChunks.Contains(gIndex) &&
value.LastUpdate != CurrentTick)
value.LastUpdate > LastSessionUpdate)
{
continue;
}

View File

@@ -40,24 +40,16 @@ public sealed class HeatExchangerSystem : EntitySystem
private void OnAtmosUpdate(EntityUid uid, HeatExchangerComponent comp, ref AtmosDeviceUpdateEvent args)
{
if (!TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !TryComp(uid, out AtmosDeviceComponent? device)
|| !_nodeContainer.TryGetNode(nodeContainer, comp.InletName, out PipeNode? inlet)
|| !_nodeContainer.TryGetNode(nodeContainer, comp.OutletName, out PipeNode? outlet))
// make sure that the tile the device is on isn't blocked by a wall or something similar.
if (args.Grid is {} grid
&& _transform.TryGetGridTilePosition(uid, out var tile)
&& _atmosphereSystem.IsTileAirBlocked(grid, tile))
{
return;
}
// make sure that the tile the device is on isn't blocked by a wall or something similar.
var xform = Transform(uid);
if (_transform.TryGetGridTilePosition(uid, out var tile))
{
// TryGetGridTilePosition() already returns false if GridUid is null, but the null checker isn't smart enough yet
if (xform.GridUid != null && _atmosphereSystem.IsTileAirBlocked(xform.GridUid.Value, tile))
{
return;
}
}
if (!_nodeContainer.TryGetNodes(uid, comp.InletName, comp.OutletName, out PipeNode? inlet, out PipeNode? outlet))
return;
var dt = args.dt;