Merge remote-tracking branch 'upstream/master' into upstream

# Conflicts:
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-right.png
This commit is contained in:
Remuchi
2024-03-30 11:40:01 +07:00
86 changed files with 1016 additions and 690 deletions

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@@ -1,9 +1,6 @@
using Content.Server.Administration.Logs;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Shared.Chemistry;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Chemistry.EntitySystems;
@@ -11,17 +8,12 @@ public sealed partial class ChemistrySystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
public override void Initialize()
{
// Why ChemMaster duplicates reagentdispenser nobody knows.
InitializeHypospray();
InitializeMixing();
InitializePatch();
}
}

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@@ -1,164 +0,0 @@
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Forensics;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Timing;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.GameStates;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Server.Chemistry.EntitySystems
{
public sealed partial class ChemistrySystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;
private void InitializeHypospray()
{
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
SubscribeLocalEvent<HyposprayComponent, SolutionContainerChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<HyposprayComponent, ComponentGetState>(OnHypoGetState);
}
private void OnHypoGetState(Entity<HyposprayComponent> entity, ref ComponentGetState args)
{
args.State = _solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out _, out var solution)
? new HyposprayComponentState(solution.Volume, solution.MaxVolume)
: new HyposprayComponentState(FixedPoint2.Zero, FixedPoint2.Zero);
}
private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
TryDoInject(entity, args.User, args.User);
args.Handled = true;
}
private void OnSolutionChange(Entity<HyposprayComponent> entity, ref SolutionContainerChangedEvent args)
{
Dirty(entity);
}
public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
{
if (!args.CanReach)
return;
var target = args.Target;
var user = args.User;
TryDoInject(entity, target, user);
}
public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
{
if (!args.HitEntities.Any())
return;
TryDoInject(entity, args.HitEntities.First(), args.User);
}
public bool TryDoInject(Entity<HyposprayComponent> hypo, EntityUid? target, EntityUid user)
{
var (uid, component) = hypo;
if (!EligibleEntity(target, _entMan, component))
return false;
if (TryComp(uid, out UseDelayComponent? delayComp))
{
if (_useDelay.IsDelayed((uid, delayComp)))
return false;
}
string? msgFormat = null;
if (target == user)
msgFormat = "hypospray-component-inject-self-message";
else if (EligibleEntity(user, _entMan, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
{
msgFormat = "hypospray-component-inject-self-clumsy-message";
target = user;
}
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
{
_popup.PopupCursor(Loc.GetString("hypospray-component-empty-message"), user);
return true;
}
if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
{
_popup.PopupCursor(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
return false;
}
_popup.PopupCursor(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), user);
if (target != user)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value, target.Value);
// TODO: This should just be using melee attacks...
// meleeSys.SendLunge(angle, user);
}
_audio.PlayPvs(component.InjectSound, user);
// Medipens and such use this system and don't have a delay, requiring extra checks
// BeginDelay function returns if item is already on delay
if (delayComp != null)
_useDelay.TryResetDelay((uid, delayComp));
// Get transfer amount. May be smaller than component.TransferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupCursor(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), user);
return true;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
if (!targetSolution.CanAddSolution(removedSolution))
return true;
_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
var ev = new TransferDnaEvent { Donor = target.Value, Recipient = uid };
RaiseLocalEvent(target.Value, ref ev);
// same LogType as syringes...
_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
return true;
}
static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, HyposprayComponent component)
{
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
// But this is 14, we dont do what SS13 does just because SS13 does it.
return component.OnlyMobs
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
entMan.HasComponent<MobStateComponent>(entity)
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
}
}
}

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@@ -0,0 +1,197 @@
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Forensics;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Timing;
using Content.Shared.Weapons.Melee.Events;
using Content.Server.Interaction;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Robust.Shared.GameStates;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Server.Audio;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class HypospraySystem : SharedHypospraySystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
}
private void UseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
{
// if target is ineligible but is a container, try to draw from the container
if (!EligibleEntity(target, EntityManager, entity)
&& _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
{
TryDraw(entity, target, drawableSolution.Value, user);
}
TryDoInject(entity, target, user);
}
private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
TryDoInject(entity, args.User, args.User);
args.Handled = true;
}
public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target == null)
return;
UseHypospray(entity, args.Target.Value, args.User);
args.Handled = true;
}
public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
{
if (!args.HitEntities.Any())
return;
TryDoInject(entity, args.HitEntities.First(), args.User);
}
public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
{
var (uid, component) = entity;
if (!EligibleEntity(target, EntityManager, component))
return false;
if (TryComp(uid, out UseDelayComponent? delayComp))
{
if (_useDelay.IsDelayed((uid, delayComp)))
return false;
}
string? msgFormat = null;
if (target == user)
msgFormat = "hypospray-component-inject-self-message";
else if (EligibleEntity(user, EntityManager, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
{
msgFormat = "hypospray-component-inject-self-clumsy-message";
target = user;
}
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-empty-message"), target, user);
return true;
}
if (!_solutionContainers.TryGetInjectableSolution(target, out var targetSoln, out var targetSolution))
{
_popup.PopupEntity(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
return false;
}
_popup.PopupEntity(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), target, user);
if (target != user)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
// TODO: This should just be using melee attacks...
// meleeSys.SendLunge(angle, user);
}
_audio.PlayPvs(component.InjectSound, user);
// Medipens and such use this system and don't have a delay, requiring extra checks
// BeginDelay function returns if item is already on delay
if (delayComp != null)
_useDelay.TryResetDelay((uid, delayComp));
// Get transfer amount. May be smaller than component.TransferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
return true;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
if (!targetSolution.CanAddSolution(removedSolution))
return true;
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
RaiseLocalEvent(target, ref ev);
// same LogType as syringes...
_adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
return true;
}
private void TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
{
if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
out var solution) || solution.AvailableVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
solution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(
Loc.GetString("injector-component-target-is-empty-message",
("target", Identity.Entity(target, EntityManager))),
entity.Owner, user);
return;
}
var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
{
return;
}
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
("amount", removedSolution.Volume),
("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
}
private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
{
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
// But this is 14, we dont do what SS13 does just because SS13 does it.
return component.OnlyAffectsMobs
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
entMan.HasComponent<MobStateComponent>(entity)
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
}
}

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@@ -1,13 +1,20 @@
using Content.Shared.Chemistry.Reaction;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Popups;
namespace Content.Server.Chemistry.EntitySystems;
public sealed partial class ChemistrySystem
public sealed partial class ReactionMixerSystem : EntitySystem
{
public void InitializeMixing()
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReactionMixerComponent, AfterInteractEvent>(OnAfterInteract);
}