Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-right.png
This commit is contained in:
@@ -1,9 +1,6 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Shared.Chemistry;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -11,17 +8,12 @@ public sealed partial class ChemistrySystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
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public override void Initialize()
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{
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// Why ChemMaster duplicates reagentdispenser nobody knows.
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InitializeHypospray();
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InitializeMixing();
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InitializePatch();
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}
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}
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@@ -1,164 +0,0 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.GameStates;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public sealed partial class ChemistrySystem
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{
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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private void InitializeHypospray()
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{
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
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SubscribeLocalEvent<HyposprayComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<HyposprayComponent, ComponentGetState>(OnHypoGetState);
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}
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private void OnHypoGetState(Entity<HyposprayComponent> entity, ref ComponentGetState args)
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{
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args.State = _solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out _, out var solution)
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? new HyposprayComponentState(solution.Volume, solution.MaxVolume)
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: new HyposprayComponentState(FixedPoint2.Zero, FixedPoint2.Zero);
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}
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private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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TryDoInject(entity, args.User, args.User);
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args.Handled = true;
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}
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private void OnSolutionChange(Entity<HyposprayComponent> entity, ref SolutionContainerChangedEvent args)
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{
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Dirty(entity);
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}
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public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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var target = args.Target;
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var user = args.User;
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TryDoInject(entity, target, user);
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}
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public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
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{
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if (!args.HitEntities.Any())
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return;
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TryDoInject(entity, args.HitEntities.First(), args.User);
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}
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public bool TryDoInject(Entity<HyposprayComponent> hypo, EntityUid? target, EntityUid user)
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{
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var (uid, component) = hypo;
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if (!EligibleEntity(target, _entMan, component))
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return false;
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if (TryComp(uid, out UseDelayComponent? delayComp))
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{
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if (_useDelay.IsDelayed((uid, delayComp)))
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return false;
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}
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string? msgFormat = null;
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if (target == user)
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msgFormat = "hypospray-component-inject-self-message";
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else if (EligibleEntity(user, _entMan, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
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{
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msgFormat = "hypospray-component-inject-self-clumsy-message";
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target = user;
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}
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if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-empty-message"), user);
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return true;
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}
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if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
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{
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_popup.PopupCursor(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
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return false;
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}
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_popup.PopupCursor(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), user);
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if (target != user)
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{
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value, target.Value);
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// TODO: This should just be using melee attacks...
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// meleeSys.SendLunge(angle, user);
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}
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_audio.PlayPvs(component.InjectSound, user);
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// Medipens and such use this system and don't have a delay, requiring extra checks
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// BeginDelay function returns if item is already on delay
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if (delayComp != null)
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_useDelay.TryResetDelay((uid, delayComp));
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// Get transfer amount. May be smaller than component.TransferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), user);
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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return true;
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_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
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var ev = new TransferDnaEvent { Donor = target.Value, Recipient = uid };
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RaiseLocalEvent(target.Value, ref ev);
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// same LogType as syringes...
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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return true;
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}
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, HyposprayComponent component)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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// But this is 14, we dont do what SS13 does just because SS13 does it.
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return component.OnlyMobs
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? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
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entMan.HasComponent<MobStateComponent>(entity)
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: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
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}
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}
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}
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197
Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
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197
Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
Normal file
@@ -0,0 +1,197 @@
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Server.Interaction;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Robust.Shared.GameStates;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Server.Audio;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class HypospraySystem : SharedHypospraySystem
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{
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
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SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
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}
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private void UseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
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{
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// if target is ineligible but is a container, try to draw from the container
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if (!EligibleEntity(target, EntityManager, entity)
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&& _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
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{
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TryDraw(entity, target, drawableSolution.Value, user);
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}
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TryDoInject(entity, target, user);
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}
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private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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TryDoInject(entity, args.User, args.User);
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args.Handled = true;
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}
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public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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UseHypospray(entity, args.Target.Value, args.User);
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args.Handled = true;
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}
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public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
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{
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if (!args.HitEntities.Any())
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return;
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TryDoInject(entity, args.HitEntities.First(), args.User);
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}
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public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
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{
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var (uid, component) = entity;
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if (!EligibleEntity(target, EntityManager, component))
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return false;
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if (TryComp(uid, out UseDelayComponent? delayComp))
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{
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if (_useDelay.IsDelayed((uid, delayComp)))
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return false;
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}
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string? msgFormat = null;
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if (target == user)
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msgFormat = "hypospray-component-inject-self-message";
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else if (EligibleEntity(user, EntityManager, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
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{
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msgFormat = "hypospray-component-inject-self-clumsy-message";
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target = user;
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}
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if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
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{
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_popup.PopupEntity(Loc.GetString("hypospray-component-empty-message"), target, user);
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return true;
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}
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if (!_solutionContainers.TryGetInjectableSolution(target, out var targetSoln, out var targetSolution))
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{
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_popup.PopupEntity(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
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return false;
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}
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_popup.PopupEntity(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), target, user);
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if (target != user)
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{
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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// TODO: This should just be using melee attacks...
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// meleeSys.SendLunge(angle, user);
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}
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_audio.PlayPvs(component.InjectSound, user);
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// Medipens and such use this system and don't have a delay, requiring extra checks
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// BeginDelay function returns if item is already on delay
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if (delayComp != null)
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_useDelay.TryResetDelay((uid, delayComp));
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// Get transfer amount. May be smaller than component.TransferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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_popup.PopupEntity(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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return true;
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_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
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_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
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var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
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RaiseLocalEvent(target, ref ev);
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// same LogType as syringes...
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_adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
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return true;
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}
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private void TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
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{
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if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
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out var solution) || solution.AvailableVolume == 0)
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{
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return;
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}
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// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
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var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
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solution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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_popup.PopupEntity(
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Loc.GetString("injector-component-target-is-empty-message",
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("target", Identity.Entity(target, EntityManager))),
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entity.Owner, user);
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return;
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}
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var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
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if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
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{
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return;
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}
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_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
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("amount", removedSolution.Volume),
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("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
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}
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private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
|
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// But this is 14, we dont do what SS13 does just because SS13 does it.
|
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return component.OnlyAffectsMobs
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? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
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entMan.HasComponent<MobStateComponent>(entity)
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: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
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}
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}
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@@ -1,13 +1,20 @@
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Popups;
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|
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem
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public sealed partial class ReactionMixerSystem : EntitySystem
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{
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public void InitializeMixing()
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
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|
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ReactionMixerComponent, AfterInteractEvent>(OnAfterInteract);
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}
|
||||
|
||||
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