Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-right.png
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@@ -271,7 +271,7 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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var direction = (AtmosDirection) (1 << i);
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if (ignoreTileBlockers || !blockedDirections.IsFlagSet(direction))
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{
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ProcessNewTile(iteration, tile.Offset(direction), direction.GetOpposite());
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ProcessNewTile(iteration, tile.Offset(direction), i.ToOppositeDir());
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}
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}
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@@ -300,7 +300,7 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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var direction = (AtmosDirection) (1 << i);
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if (blockedDirections.IsFlagSet(direction))
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{
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list.Add((tile.Offset(direction), direction.GetOpposite()));
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list.Add((tile.Offset(direction), i.ToOppositeDir()));
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}
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}
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}
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@@ -97,7 +97,7 @@ public sealed class ExplosionSpaceTileFlood : ExplosionTileFlood
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if (!unblockedDirections.IsFlagSet(direction))
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continue; // explosion cannot propagate in this direction. Ever.
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ProcessNewTile(iteration, tile.Offset(direction), direction.GetOpposite());
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ProcessNewTile(iteration, tile.Offset(direction), i.ToOppositeDir());
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}
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}
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}
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