Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-right.png
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@@ -270,7 +270,7 @@ public sealed class PullingSystem : EntitySystem
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}
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Dirty(player, pullerComp);
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_throwing.TryThrow(pulled.Value, fromUserCoords, user: player, strength: 4f, animated: false, recoil: false, playSound: false);
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_throwing.TryThrow(pulled.Value, fromUserCoords, user: player, strength: 4f, animated: false, recoil: false, playSound: false, doSpin: false);
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return false;
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}
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