feat: перенос лазеров-снарядов
This commit is contained in:
@@ -25,6 +25,7 @@
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Spawners\" />
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<Folder Include="White\Trail\" />
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</ItemGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
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<Import Project="..\RobustToolbox\MSBuild\XamlIL.targets" />
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@@ -21,6 +21,7 @@ using Content.Client.White.JoinQueue;
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using Content.Client.White.Jukebox;
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using Content.Client.White.Sponsors;
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using Content.Client.White.Stalin;
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using Content.Client.White.Trail.Line.Manager;
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using Content.Client.White.TTS;
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using Content.Shared.Administration.Managers;
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@@ -57,6 +58,7 @@ namespace Content.Client.IoC
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IoCManager.Register<StalinManager>();
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IoCManager.Register<ClientJukeboxSongsSyncManager>();
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IoCManager.Register<TTSManager>();
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IoCManager.Register<ITrailLineManager, TrailSplineManager>();
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//WD-EDIT
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}
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}
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15
Content.Client/White/Trail/Line/ITrailLine.cs
Normal file
15
Content.Client/White/Trail/Line/ITrailLine.cs
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@@ -0,0 +1,15 @@
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using System.Numerics;
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using Content.Shared.White.Trail;
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using Robust.Client.Graphics;
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using Robust.Shared.Map;
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namespace Content.Client.White.Trail.Line;
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public interface ITrailLine
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{
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ITrailSettings Settings { get; }
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void TryCreateSegment((Vector2 WorldPosition, Angle WorldRotation) worldPosRot, MapId mapId);
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void Render(DrawingHandleWorld handle, Texture? texture);
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}
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@@ -0,0 +1,6 @@
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namespace Content.Client.White.Trail.Line.Manager;
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public interface ITrailLineHolder
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{
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public ITrailLine? TrailLine { get; set; }
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}
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15
Content.Client/White/Trail/Line/Manager/ITrailLineManager.cs
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15
Content.Client/White/Trail/Line/Manager/ITrailLineManager.cs
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@@ -0,0 +1,15 @@
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using Content.Shared.White.Trail;
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using Robust.Shared.Map;
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namespace Content.Client.White.Trail.Line.Manager;
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public interface ITrailLineManager
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{
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IEnumerable<ITrailLine> Lines { get; }
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ITrailLine CreateTrail(ITrailSettings settings, MapId mapId);
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void Detach(ITrailLineHolder holder);
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void Update(float dt);
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}
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@@ -0,0 +1,64 @@
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using Content.Client.White.Trail.SplineRenderer;
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using Content.Shared.White.Spline;
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using Content.Shared.White.Trail;
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using Robust.Shared.Map;
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namespace Content.Client.White.Trail.Line.Manager;
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public sealed class TrailSplineManager : ITrailLineManager
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{
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private readonly LinkedList<TrailSpline> _lines = new();
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public IEnumerable<ITrailLine> Lines => _lines;
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public ITrailLine CreateTrail(ITrailSettings settings, MapId mapId)
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{
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var tline = new TrailSpline
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{
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Attached = true,
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Settings = settings,
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MapId = mapId,
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SplineIterator = Spline.From2DType(settings.SplineIteratorType),
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GradientIterator = Spline.From4DType(settings.GradientIteratorType),
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Renderer = TrailSplineRenderer.FromType(settings.SplineRendererType)
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};
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_lines.AddLast(tline);
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return tline;
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}
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public void Detach(ITrailLineHolder holder)
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{
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if (holder.TrailLine is TrailSpline trailSpline)
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{
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trailSpline.Attached = false;
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var detachedSettings = new TrailSettings();
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TrailSettings.Inject(detachedSettings, trailSpline.Settings);
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trailSpline.Settings = detachedSettings;
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}
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}
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public void Update(float dt)
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{
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var curNode = _lines.First;
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while (curNode != null)
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{
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var curLine = curNode.Value;
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curNode = curNode.Next;
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if (!curLine.HasSegments())
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{
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if (curLine.Attached)
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curLine.ResetLifetime();
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else
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_lines.Remove(curLine);
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continue;
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}
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curLine.AddLifetime(dt);
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curLine.RemoveExpiredSegments();
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curLine.UpdateSegments(dt);
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}
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}
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}
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183
Content.Client/White/Trail/Line/TrailSpline.cs
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183
Content.Client/White/Trail/Line/TrailSpline.cs
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@@ -0,0 +1,183 @@
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using Content.Client.White.Trail.SplineRenderer;
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using Content.Shared.White.Spline;
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using Content.Shared.White.Spline.Linear;
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using Content.Shared.White.Trail;
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using Robust.Client.Graphics;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using Vector4 = Robust.Shared.Maths.Vector4;
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namespace Content.Client.White.Trail.Line;
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public sealed class TrailSpline : ITrailLine
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{
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private static readonly IRobustRandom Random = IoCManager.Resolve<IRobustRandom>();
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[ViewVariables]
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private readonly LinkedList<TrailSplineSegment> _segments = new();
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[ViewVariables]
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private Vector2 _lastCreationPos;
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[ViewVariables]
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private float _curLifetime;
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[ViewVariables]
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private Vector2? _virtualSegmentPos;
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[ViewVariables]
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public MapId MapId { get; set; }
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[ViewVariables]
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public bool Attached { get; set; }
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[ViewVariables]
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public ITrailSettings Settings { get; set; } = TrailSettings.Default;
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[ViewVariables]
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public ISpline<Vector2> SplineIterator { get; set; } = new SplineLinear2D();
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[ViewVariables]
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public ISpline<Vector4> GradientIterator { get; set; } = new SplineLinear4D();
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[ViewVariables]
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public ITrailSplineRenderer Renderer { get; set; } = new TrailSplineRendererDebug();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool HasSegments()
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{
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return _segments.Count > 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddLifetime(float time)
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{
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_curLifetime += time;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ResetLifetime()
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{
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_curLifetime = 0f;
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}
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public void TryCreateSegment((Vector2 WorldPosition, Angle WorldRotation) worldPosRot, MapId mapId)
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{
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if (!Attached)
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return;
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if (mapId != MapId)
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return;
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if (worldPosRot.WorldPosition == Vector2.Zero)
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return;
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var pos = worldPosRot.WorldPosition + worldPosRot.WorldRotation.RotateVec(Settings.CreationOffset);
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_lastCreationPos = pos;
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if (_virtualSegmentPos.HasValue)
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{
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var vPos = _virtualSegmentPos.Value;
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if ((vPos - pos).LengthSquared() > Settings.СreationDistanceThresholdSquared)
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{
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_segments.AddLast(new TrailSplineSegment()
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{ Position = vPos, ExistTil = _curLifetime + Settings.Lifetime });
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_virtualSegmentPos = null;
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}
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return;
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}
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var lastPos = _segments.Last?.Value.Position;
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if (!lastPos.HasValue || (lastPos.Value - pos).LengthSquared() > Settings.СreationDistanceThresholdSquared)
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_virtualSegmentPos = pos;
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}
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public void UpdateSegments(float dt)
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{
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var gravity = Settings.Gravity;
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var maxRandomWalk = Settings.MaxRandomWalk;
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var lifetime = Settings.Lifetime;
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if (_segments.Last != null)
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{
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var i = 0;
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var positions = new Vector2[_segments.Count + 1];
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positions[_segments.Count] = _lastCreationPos;
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var curNode = _segments.First;
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while (curNode != null)
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{
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var offset = gravity;
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var curValue = curNode.Value;
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if (maxRandomWalk != Vector2.Zero)
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{
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positions[i] = curValue.Position;
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if (curNode.Next != null)
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{
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positions[i + 1] = curNode.Next.Value.Position;
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if (curNode.Next.Next != null)
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positions[i + 2] = curNode.Next.Next.Value.Position;
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}
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var effectiveRandomWalk = maxRandomWalk * (curValue.ExistTil - _curLifetime) / lifetime;
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var gradientNorm = -SplineIterator.SampleVelocity(positions, i).Normalized();
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offset += gradientNorm * effectiveRandomWalk.Y * Random.NextFloat(-1.0f, 1.0f);
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var rotated90Degrees = new Vector2(-gradientNorm.Y, gradientNorm.X);
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offset += rotated90Degrees * effectiveRandomWalk.X * Random.NextFloat(-1.0f, 1.0f);
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}
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curValue.Position += offset;
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i++;
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curNode = curNode.Next;
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}
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}
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if (_virtualSegmentPos.HasValue)
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_virtualSegmentPos = _virtualSegmentPos.Value + gravity;
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if (!Attached)
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_lastCreationPos += gravity;
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}
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public void RemoveExpiredSegments()
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{
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while (_segments.First?.Value.ExistTil < _curLifetime)
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{
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_segments.RemoveFirst();
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}
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}
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public void Render(DrawingHandleWorld handle, Texture? texture)
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{
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if (_segments.Last == null)
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return;
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var arrSize = _segments.Count + 1;
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var paPositions = new Vector2[arrSize];
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var paLifetimes = new float[arrSize];
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paPositions[0] = _lastCreationPos;
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paLifetimes[0] = 1f;
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var reversedIndexedSegments = _segments.Reverse().Select((x, i) => (x, i + 1));
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foreach (var (x, i) in reversedIndexedSegments)
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{
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paPositions[i] = x.Position;
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paLifetimes[i] = (x.ExistTil - _curLifetime) / Settings.Lifetime;
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}
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Renderer.Render(handle, texture, SplineIterator, GradientIterator, Settings, paPositions, paLifetimes);
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}
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private sealed class TrailSplineSegment
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{
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public Vector2 Position { get; set; }
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public float ExistTil { get; init; }
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}
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}
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@@ -0,0 +1,20 @@
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using System.Numerics;
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using Content.Shared.White.Spline;
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using Content.Shared.White.Trail;
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using Robust.Client.Graphics;
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using Vector4 = Robust.Shared.Maths.Vector4;
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namespace Content.Client.White.Trail.SplineRenderer;
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public interface ITrailSplineRenderer
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{
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void Render(
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DrawingHandleWorld handle,
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Texture? texture,
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ISpline<Vector2> splineIterator,
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ISpline<Vector4> gradientIterator,
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ITrailSettings settings,
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Vector2[] paPositions,
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float[] paLifetimes
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);
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}
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@@ -0,0 +1,17 @@
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using Content.Shared.White.Trail;
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namespace Content.Client.White.Trail.SplineRenderer;
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public static class TrailSplineRenderer
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{
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public static ITrailSplineRenderer FromType(TrailSplineRendererType type)
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{
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return type switch
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{
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TrailSplineRendererType.Continuous => new TrailSplineRendererContinuous(),
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TrailSplineRendererType.Point => new TrailSplineRendererPoint(),
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TrailSplineRendererType.Debug => new TrailSplineRendererDebug(),
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_ => throw new NotImplementedException()
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};
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}
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}
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@@ -0,0 +1,90 @@
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using Content.Shared.White.Spline;
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using Content.Shared.White.Trail;
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using Robust.Client.Graphics;
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using System.Linq;
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using System.Numerics;
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using Vector4 = Robust.Shared.Maths.Vector4;
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namespace Content.Client.White.Trail.SplineRenderer;
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public sealed class TrailSplineRendererContinuous : ITrailSplineRenderer
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{
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public void Render(
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DrawingHandleWorld handle,
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Texture? texture,
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ISpline<Vector2> splineIterator,
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ISpline<Vector4> gradientIterator,
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ITrailSettings settings,
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Vector2[] paPositions,
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float[] paLifetimes
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)
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{
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float[] splinePointParams;
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if (settings.LengthStep == 0f)
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{
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splinePointParams = Enumerable.Range(0, paPositions.Length - 1).Select(x => (float) x).ToArray();
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}
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else
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{
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splinePointParams = splineIterator
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.IteratePointParamsByLength(paPositions, Math.Max(settings.LengthStep, 0.1f)).ToArray();
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}
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var gradientControlGroups = gradientIterator.GetControlGroupAmount(settings.Gradient.Length);
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var colorToPointMul = 0f;
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if (gradientControlGroups > 0)
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colorToPointMul = gradientControlGroups / splineIterator.GetControlGroupAmount(paPositions.Length);
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(Vector2, Vector2)? prevPoints = null;
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foreach (var u in splinePointParams)
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{
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var (position, velocity) = splineIterator.SamplePositionVelocity(paPositions, u);
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var offset = new Vector2(-velocity.Y, velocity.X).Normalized() *
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settings.Scale.X; // 90-degree anticlockwise rotation
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var curPoints = (position - offset, position + offset);
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if (prevPoints.HasValue)
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{
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var colorVec = Vector4.One;
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if (settings.Gradient != null && settings.Gradient.Length > 0)
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{
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if (gradientControlGroups > 0)
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colorVec = gradientIterator.SamplePosition(settings.Gradient, u * colorToPointMul);
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else
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colorVec = settings.Gradient[0];
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}
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if (texture != null)
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{
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var verts = new DrawVertexUV2D[]
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{
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new(curPoints.Item1, Vector2.Zero),
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new(curPoints.Item2, Vector2.UnitY),
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new(prevPoints.Value.Item2, Vector2.One),
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new(prevPoints.Value.Item1, Vector2.UnitX),
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};
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handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, texture, verts,
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new Color(colorVec.X, colorVec.Y, colorVec.Z, colorVec.W));
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}
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else
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{
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var verts = new[]
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{
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curPoints.Item1,
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curPoints.Item2,
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prevPoints.Value.Item2,
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prevPoints.Value.Item1,
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};
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handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts,
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new Color(colorVec.X, colorVec.Y, colorVec.Z, colorVec.W));
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}
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}
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|
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prevPoints = curPoints;
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}
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}
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}
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@@ -0,0 +1,54 @@
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using Content.Shared.White.Spline;
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using Content.Shared.White.Trail;
|
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using Robust.Client.Graphics;
|
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using System.Linq;
|
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using System.Numerics;
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using Vector4 = Robust.Shared.Maths.Vector4;
|
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|
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namespace Content.Client.White.Trail.SplineRenderer;
|
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|
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public sealed class TrailSplineRendererDebug : ITrailSplineRenderer
|
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{
|
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public void Render(
|
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DrawingHandleWorld handle,
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Texture? texture,
|
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ISpline<Vector2> splineIterator,
|
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ISpline<Vector4> gradientIterator,
|
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ITrailSettings settings,
|
||||
Vector2[] paPositions,
|
||||
float[] paLifetimes
|
||||
)
|
||||
{
|
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float[] splinePointParams;
|
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if (settings.LengthStep == 0f)
|
||||
{
|
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splinePointParams = Enumerable.Range(0, paPositions.Length - 1).Select(x => (float) x).ToArray();
|
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}
|
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else
|
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{
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splinePointParams = splineIterator
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.IteratePointParamsByLength(paPositions, Math.Max(settings.LengthStep, 0.1f)).ToArray();
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}
|
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|
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Vector2? prevPosControlPoint = null;
|
||||
foreach (var item in paPositions)
|
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{
|
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if (prevPosControlPoint.HasValue)
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handle.DrawLine(item, prevPosControlPoint.Value, Color.Blue);
|
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|
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prevPosControlPoint = item;
|
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}
|
||||
|
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Vector2? prevPosSplinePoint = null;
|
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foreach (var u in splinePointParams)
|
||||
{
|
||||
var (position, velocity) = splineIterator.SamplePositionVelocity(paPositions, u);
|
||||
if (prevPosSplinePoint.HasValue)
|
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handle.DrawLine(position, prevPosSplinePoint.Value, Color.Red);
|
||||
|
||||
handle.DrawLine(position, position + velocity, Color.White);
|
||||
handle.DrawCircle(position, 0.03f, new Color(0, 255, 0));
|
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prevPosSplinePoint = position;
|
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}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using Content.Shared.White.Spline;
|
||||
using Content.Shared.White.Trail;
|
||||
using Robust.Client.Graphics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Vector4 = Robust.Shared.Maths.Vector4;
|
||||
|
||||
namespace Content.Client.White.Trail.SplineRenderer;
|
||||
|
||||
public sealed class TrailSplineRendererPoint : ITrailSplineRenderer
|
||||
{
|
||||
public void Render(
|
||||
DrawingHandleWorld handle,
|
||||
Texture? texture,
|
||||
ISpline<Vector2> splineIterator,
|
||||
ISpline<Vector4> gradientIterator,
|
||||
ITrailSettings settings,
|
||||
Vector2[] paPositions,
|
||||
float[] paLifetimes
|
||||
)
|
||||
{
|
||||
if (texture == null)
|
||||
return;
|
||||
|
||||
float[] splinePointParams;
|
||||
if (settings.LengthStep == 0f)
|
||||
{
|
||||
splinePointParams = Enumerable.Range(0, paPositions.Length - 1).Select(x => (float) x).ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
splinePointParams = splineIterator
|
||||
.IteratePointParamsByLength(paPositions, Math.Max(settings.LengthStep, 0.1f)).ToArray();
|
||||
}
|
||||
|
||||
var gradientControlGroups = gradientIterator.GetControlGroupAmount(settings.Gradient.Length);
|
||||
var colorToPointMul = 0f;
|
||||
if (gradientControlGroups > 0)
|
||||
colorToPointMul = gradientControlGroups / gradientIterator.GetControlGroupAmount(paPositions.Length);
|
||||
|
||||
foreach (var u in splinePointParams)
|
||||
{
|
||||
var (position, velocity) = splineIterator.SamplePositionVelocity(paPositions, u);
|
||||
|
||||
var colorVec = Vector4.One;
|
||||
if (settings.Gradient != null && settings.Gradient.Length > 0)
|
||||
{
|
||||
colorVec = gradientControlGroups > 0
|
||||
? gradientIterator.SamplePosition(settings.Gradient, u * colorToPointMul)
|
||||
: settings.Gradient[0];
|
||||
}
|
||||
|
||||
var quad = Box2.FromDimensions(position, texture.Size * settings.Scale / EyeManager.PixelsPerMeter);
|
||||
handle.DrawTextureRect(texture, new Box2Rotated(quad, velocity.ToAngle(), quad.Center),
|
||||
new Color(colorVec.X, colorVec.Y, colorVec.Z, colorVec.W));
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Content.Client/White/Trail/TrailComponent.cs
Normal file
56
Content.Client/White/Trail/TrailComponent.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using Content.Client.White.Trail.Line;
|
||||
using Content.Client.White.Trail.Line.Manager;
|
||||
using Content.Client.White.Trail.SplineRenderer;
|
||||
using Content.Shared.White.Spline;
|
||||
using Content.Shared.White.Trail;
|
||||
|
||||
namespace Content.Client.White.Trail;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class TrailComponent : SharedTrailComponent, ITrailLineHolder
|
||||
{
|
||||
[ViewVariables]
|
||||
public ITrailLine? TrailLine { get; set; }
|
||||
|
||||
public override Spline2DType SplineIteratorType
|
||||
{
|
||||
get => base.SplineIteratorType;
|
||||
set
|
||||
{
|
||||
if (base.SplineIteratorType == value)
|
||||
return;
|
||||
|
||||
base.SplineIteratorType = value;
|
||||
if (TrailLine is TrailSpline trailSpline)
|
||||
trailSpline.SplineIterator = Spline.From2DType(value);
|
||||
}
|
||||
}
|
||||
|
||||
public override Spline4DType GradientIteratorType
|
||||
{
|
||||
get => base.GradientIteratorType;
|
||||
set
|
||||
{
|
||||
if (base.GradientIteratorType == value)
|
||||
return;
|
||||
|
||||
base.GradientIteratorType = value;
|
||||
if (TrailLine is TrailSpline trailSpline)
|
||||
trailSpline.GradientIterator = Spline.From4DType(value);
|
||||
}
|
||||
}
|
||||
|
||||
public override TrailSplineRendererType SplineRendererType
|
||||
{
|
||||
get => base.SplineRendererType;
|
||||
set
|
||||
{
|
||||
if (base.SplineRendererType == value)
|
||||
return;
|
||||
|
||||
base.SplineRendererType = value;
|
||||
if (TrailLine is TrailSpline trailSpline)
|
||||
trailSpline.Renderer = TrailSplineRenderer.FromType(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Content.Client/White/Trail/TrailOverlay.cs
Normal file
69
Content.Client/White/Trail/TrailOverlay.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Content.Client.White.Trail.Line.Manager;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.White.Trail;
|
||||
|
||||
public sealed class TrailOverlay : Overlay
|
||||
{
|
||||
private readonly IPrototypeManager _protoManager;
|
||||
private readonly IResourceCache _cache;
|
||||
private readonly ITrailLineManager _lineManager;
|
||||
|
||||
private readonly Dictionary<string, ShaderInstance?> _shaderDict;
|
||||
private readonly Dictionary<string, Texture?> _textureDict;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities;
|
||||
|
||||
public TrailOverlay(
|
||||
IPrototypeManager protoManager,
|
||||
IResourceCache cache,
|
||||
ITrailLineManager lineManager
|
||||
)
|
||||
{
|
||||
_protoManager = protoManager;
|
||||
_cache = cache;
|
||||
_lineManager = lineManager;
|
||||
|
||||
_shaderDict = new Dictionary<string, ShaderInstance?>();
|
||||
_textureDict = new Dictionary<string, Texture?>();
|
||||
|
||||
ZIndex = (int) Shared.DrawDepth.DrawDepth.Effects;
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.WorldHandle;
|
||||
foreach (var item in _lineManager.Lines)
|
||||
{
|
||||
item.Render(handle, GetCachedTexture(item.Settings.TexurePath ?? ""));
|
||||
}
|
||||
}
|
||||
|
||||
//влепить на ети два метода мемори кеш со слайдинг експирейшоном вместо дикта если проблемы будут
|
||||
private ShaderInstance? GetCachedShader(string id)
|
||||
{
|
||||
if (_shaderDict.TryGetValue(id, out var shader))
|
||||
return shader;
|
||||
|
||||
if (_protoManager.TryIndex<ShaderPrototype>(id, out var shaderRes))
|
||||
shader = shaderRes?.InstanceUnique();
|
||||
|
||||
_shaderDict.Add(id, shader);
|
||||
return shader;
|
||||
}
|
||||
|
||||
private Texture? GetCachedTexture(string path)
|
||||
{
|
||||
if (_textureDict.TryGetValue(path, out var texture))
|
||||
return texture;
|
||||
|
||||
if (_cache.TryGetResource<TextureResource>(path, out var texRes))
|
||||
texture = texRes;
|
||||
|
||||
_textureDict.Add(path, texture);
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
76
Content.Client/White/Trail/TrailSystem.cs
Normal file
76
Content.Client/White/Trail/TrailSystem.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
using Content.Client.White.Trail.Line.Manager;
|
||||
using Content.Shared.White.Trail;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.White.Trail;
|
||||
|
||||
public sealed class TrailSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly ITrailLineManager _lineManager = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
IoCManager.Resolve<IOverlayManager>().AddOverlay(
|
||||
new TrailOverlay(
|
||||
IoCManager.Resolve<IPrototypeManager>(),
|
||||
IoCManager.Resolve<IResourceCache>(),
|
||||
_lineManager
|
||||
));
|
||||
|
||||
SubscribeLocalEvent<TrailComponent, MoveEvent>(OnTrailMove);
|
||||
SubscribeLocalEvent<TrailComponent, ComponentRemove>(OnTrailRemove);
|
||||
SubscribeLocalEvent<TrailComponent, ComponentHandleState>(OnHandleState);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, TrailComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not TrailComponentState state)
|
||||
return;
|
||||
|
||||
TrailSettings.Inject(component, state.Settings);
|
||||
}
|
||||
|
||||
private void OnTrailRemove(EntityUid uid, TrailComponent comp, ComponentRemove args)
|
||||
{
|
||||
_lineManager.Detach(comp);
|
||||
}
|
||||
|
||||
private void OnTrailMove(EntityUid uid, TrailComponent comp, ref MoveEvent args)
|
||||
{
|
||||
if (comp.СreationMethod != SegmentCreationMethod.OnMove || _gameTiming.InPrediction)
|
||||
return;
|
||||
|
||||
TryCreateSegment(comp, args.Component);
|
||||
}
|
||||
|
||||
private void TryCreateSegment(TrailComponent comp, TransformComponent xform)
|
||||
{
|
||||
if (xform.MapID == MapId.Nullspace)
|
||||
return;
|
||||
|
||||
comp.TrailLine ??= _lineManager.CreateTrail(comp, xform.MapID);
|
||||
comp.TrailLine.TryCreateSegment(_transformSystem.GetWorldPositionRotation(xform), xform.MapID);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
_lineManager.Update(frameTime);
|
||||
|
||||
foreach (var (comp, xform) in EntityQuery<TrailComponent, TransformComponent>())
|
||||
{
|
||||
if (comp.СreationMethod == SegmentCreationMethod.OnFrameUpdate)
|
||||
TryCreateSegment(comp, xform);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user