feat: перенос лазеров-снарядов

This commit is contained in:
Remuchi
2024-01-24 12:58:57 +07:00
parent 7120f4d85d
commit cf8709f1ea
36 changed files with 1920 additions and 144 deletions

View File

@@ -1,13 +1,10 @@
using Content.Server.Power.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction.Events;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Server.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Weapons.Ranged.Systems;
@@ -41,28 +38,30 @@ public sealed partial class GunSystem
if (!TryComp<GunComponent>(uid, out var gun))
return;
if (component.CurrentMode == EnergyModes.Stun)
switch (component.CurrentMode)
{
component.InStun = false;
gun.SoundGunshot = component.HitscanSound;
component.CurrentMode = EnergyModes.Laser;
component.FireCost = component.HitscanFireCost;
_audio.PlayPvs(component.ToggleSound, args.User);
}
else if (component.CurrentMode == EnergyModes.Laser)
{
component.InStun = true;
gun.SoundGunshot = component.ProjSound;
component.CurrentMode = EnergyModes.Stun;
component.FireCost = component.ProjFireCost;
_audio.PlayPvs(component.ToggleSound, args.User);
case EnergyModes.Stun:
component.InStun = false;
component.CurrentMode = EnergyModes.Laser;
component.FireCost = component.LaserFireCost;
gun.SoundGunshot = component.LaserSound;
gun.ProjectileSpeed = component.LaserProjectileSpeed;
_audio.PlayPvs(component.ToggleSound, args.User);
break;
case EnergyModes.Laser:
component.InStun = true;
component.CurrentMode = EnergyModes.Stun;
component.FireCost = component.StunFireCost;
gun.SoundGunshot = component.StunSound;
gun.ProjectileSpeed = component.StunProjectileSpeed;
_audio.PlayPvs(component.ToggleSound, args.User);
break;
}
UpdateShots(uid, component);
UpdateTwoModeAppearance(uid, component);
UpdateBatteryAppearance(uid, component);
UpdateAmmoCount(uid);
Dirty(gun);
Dirty(component);
}
private void OnBatteryStartup(EntityUid uid, BatteryAmmoProviderComponent component, ComponentStartup args)
@@ -70,7 +69,10 @@ public sealed partial class GunSystem
UpdateShots(uid, component);
}
private void OnBatteryChargeChange(EntityUid uid, BatteryAmmoProviderComponent component, ref ChargeChangedEvent args)
private void OnBatteryChargeChange(
EntityUid uid,
BatteryAmmoProviderComponent component,
ref ChargeChangedEvent args)
{
UpdateShots(uid, component, args.Charge, args.MaxCharge);
}
@@ -90,7 +92,7 @@ public sealed partial class GunSystem
if (component.Shots != shots || component.Capacity != maxShots)
{
Dirty(component);
Dirty(uid, component);
}
component.Shots = shots;
@@ -98,78 +100,41 @@ public sealed partial class GunSystem
UpdateBatteryAppearance(uid, component);
}
private void OnBatteryDamageExamine(EntityUid uid, BatteryAmmoProviderComponent component, ref DamageExamineEvent args)
private void OnBatteryDamageExamine(
EntityUid uid,
BatteryAmmoProviderComponent component,
ref DamageExamineEvent args)
{
var damageSpec = GetDamage(component);
if (damageSpec == null)
return;
string? damageType;
switch (component)
var damageType = component switch
{
case HitscanBatteryAmmoProviderComponent:
damageType = Loc.GetString("damage-hitscan");
break;
case ProjectileBatteryAmmoProviderComponent:
damageType = Loc.GetString("damage-projectile");
break;
case TwoModeEnergyAmmoProviderComponent twoMode:
if (twoMode.CurrentMode == EnergyModes.Stun)
damageType = Loc.GetString("damage-projectile");
else
damageType = Loc.GetString("damage-hitscan");
break;
default:
throw new ArgumentOutOfRangeException();
}
HitscanBatteryAmmoProviderComponent => Loc.GetString("damage-hitscan"),
ProjectileBatteryAmmoProviderComponent => Loc.GetString("damage-projectile"),
TwoModeEnergyAmmoProviderComponent twoMode => Loc.GetString(twoMode.CurrentMode == EnergyModes.Stun
? "damage-projectile"
: "damage-hitscan"),
_ => throw new ArgumentOutOfRangeException()
};
_damageExamine.AddDamageExamine(args.Message, damageSpec, damageType);
}
private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
{
if (component is ProjectileBatteryAmmoProviderComponent battery)
return component switch
{
if (ProtoManager.Index<EntityPrototype>(battery.Prototype).Components
.TryGetValue(_factory.GetComponentName(typeof(ProjectileComponent)), out var projectile))
{
var p = (ProjectileComponent) projectile.Component;
if (!p.Damage.Empty)
{
return p.Damage;
}
}
return null;
}
if (component is HitscanBatteryAmmoProviderComponent hitscan)
{
return ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
}
if (component is TwoModeEnergyAmmoProviderComponent twoMode)
{
if (twoMode.CurrentMode == EnergyModes.Stun)
{
if (ProtoManager.Index<EntityPrototype>(twoMode.ProjectilePrototype).Components
.TryGetValue(_factory.GetComponentName(typeof(ProjectileComponent)), out var projectile))
{
var p = (ProjectileComponent) projectile.Component;
if (p.Damage.Total > FixedPoint2.Zero)
{
return p.Damage;
}
}
return null;
}
return ProtoManager.Index<HitscanPrototype>(twoMode.HitscanPrototype).Damage;
}
return null;
HitscanBatteryAmmoProviderComponent hitscan =>
ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage,
ProjectileBatteryAmmoProviderComponent battery => GetProjectileDamage(battery.Prototype),
TwoModeEnergyAmmoProviderComponent twoMode => GetProjectileDamage(twoMode.CurrentMode == EnergyModes.Laser
? twoMode.LaserPrototype
: twoMode.StunPrototype),
_ => null
};
}
protected override void TakeCharge(EntityUid uid, BatteryAmmoProviderComponent component)