Move MultipleTool to shared (#9964)
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@@ -1,39 +1,9 @@
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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namespace Content.Server.Tools.Components
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namespace Content.Server.Tools.Components;
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[RegisterComponent]
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[ComponentReference(typeof(SharedMultipleToolComponent))]
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public sealed class MultipleToolComponent : SharedMultipleToolComponent
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{
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/// <summary>
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/// Not to be confused with Multitool (power)
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/// </summary>
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[RegisterComponent]
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public sealed class MultipleToolComponent : SharedMultipleToolComponent
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{
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[DataDefinition]
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public sealed class ToolEntry
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{
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[DataField("behavior", required:true)]
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public PrototypeFlags<ToolQualityPrototype> Behavior { get; } = new();
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[DataField("useSound")]
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public SoundSpecifier? Sound { get; } = null;
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[DataField("changeSound")]
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public SoundSpecifier? ChangeSound { get; } = null;
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[DataField("sprite")]
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public SpriteSpecifier? Sprite { get; } = null;
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}
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[DataField("entries", required:true)]
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public ToolEntry[] Entries { get; } = Array.Empty<ToolEntry>();
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[ViewVariables]
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public int CurrentEntry = 0;
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[ViewVariables]
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public string CurrentQualityName = string.Empty;
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}
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}
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@@ -1,94 +0,0 @@
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using System.Linq;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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namespace Content.Server.Tools
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{
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public sealed partial class ToolSystem
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{
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private void InitializeMultipleTools()
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{
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SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
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SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
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SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
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}
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private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
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{
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// Only set the multiple tool if we have a tool component.
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if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
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SetMultipleTool(uid, multiple, tool);
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}
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private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = CycleMultipleTool(uid, multiple);
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}
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private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
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{
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args.State = new MultipleToolComponentState(multiple.CurrentQualityName);
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}
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public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null)
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{
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if (!Resolve(uid, ref multiple))
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return false;
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if (multiple.Entries.Length == 0)
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return false;
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multiple.CurrentEntry = (multiple.CurrentEntry + 1) % multiple.Entries.Length;
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SetMultipleTool(uid, multiple);
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var current = multiple.Entries[multiple.CurrentEntry];
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if(current.ChangeSound is {} changeSound)
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SoundSystem.Play(changeSound.GetSound(), Filter.Pvs(uid), uid);
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return true;
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}
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public void SetMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, ToolComponent? tool = null, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref multiple, ref tool))
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return;
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// Sprite is optional.
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Resolve(uid, ref sprite, false);
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if (multiple.Entries.Length == 0)
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{
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multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
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multiple.Dirty();
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return;
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}
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var current = multiple.Entries[multiple.CurrentEntry];
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tool.UseSound = current.Sound;
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tool.Qualities = current.Behavior;
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if (_prototypeManager.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
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{
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multiple.CurrentQualityName = Loc.GetString(quality.Name);
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}
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multiple.Dirty();
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if (current.Sprite == null || sprite == null)
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return;
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sprite.LayerSetSprite(0, current.Sprite);
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}
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}
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}
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@@ -1,26 +1,25 @@
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Item;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Content.Server.Tools
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{
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// TODO move tool system to shared, and make it a friend of Tool Component.
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public sealed partial class ToolSystem : EntitySystem
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public sealed partial class ToolSystem : SharedToolSystem
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{
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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@@ -34,7 +33,6 @@ namespace Content.Server.Tools
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InitializeTilePrying();
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InitializeWelders();
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InitializeMultipleTools();
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SubscribeLocalEvent<ToolDoAfterComplete>(OnDoAfterComplete);
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SubscribeLocalEvent<ToolDoAfterCancelled>(OnDoAfterCancelled);
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