Fix rotation visuals desync & appearance state spam (#23016)
* Fix rotation visuals desync * :bucklemeup: * A
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@@ -74,6 +74,8 @@ public abstract partial class SharedVehicleSystem : EntitySystem
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if (!vehicle.AutoAnimate)
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continue;
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// Why is this updating appearance data every tick, instead of when it needs to be updated???
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if (_mover.GetVelocityInput(mover).Sprinting == Vector2.Zero)
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{
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UpdateAutoAnimate(uid, false);
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