Lavaland chasms (#19154)

This commit is contained in:
Kara
2023-08-14 19:29:24 -07:00
committed by GitHub
parent 71f5e38faf
commit cfccb5959a
20 changed files with 331 additions and 5 deletions

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@@ -0,0 +1,17 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Chasm;
/// <summary>
/// Marks a component that will cause entities to fall into them on a step trigger activation
/// </summary>
[NetworkedComponent, RegisterComponent, Access(typeof(ChasmSystem))]
public sealed class ChasmComponent : Component
{
/// <summary>
/// Sound that should be played when an entity falls into the chasm
/// </summary>
[DataField("fallingSound")]
public SoundSpecifier FallingSound = new SoundPathSpecifier("/Audio/Effects/falling.ogg");
}

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@@ -0,0 +1,37 @@
using System.Numerics;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Chasm;
/// <summary>
/// Added to entities which have started falling into a chasm.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class ChasmFallingComponent : Component
{
/// <summary>
/// Time it should take for the falling animation (scaling down) to complete.
/// </summary>
[DataField("animationTime")]
public TimeSpan AnimationTime = TimeSpan.FromSeconds(1.5f);
/// <summary>
/// Time it should take in seconds for the entity to actually delete
/// </summary>
[DataField("deletionTime")]
public TimeSpan DeletionTime = TimeSpan.FromSeconds(1.8f);
[DataField("nextDeletionTime", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextDeletionTime = TimeSpan.Zero;
/// <summary>
/// Original scale of the object so it can be restored if the component is removed in the middle of the animation
/// </summary>
public Vector2 OriginalScale = Vector2.Zero;
/// <summary>
/// Scale that the animation should bring entities to.
/// </summary>
public Vector2 AnimationScale = new Vector2(0.01f, 0.01f);
}

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@@ -0,0 +1,78 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Movement.Events;
using Content.Shared.StepTrigger.Systems;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
namespace Content.Shared.Chasm;
/// <summary>
/// Handles making entities fall into chasms when stepped on.
/// </summary>
public sealed class ChasmSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChasmComponent, StepTriggeredEvent>(OnStepTriggered);
SubscribeLocalEvent<ChasmComponent, StepTriggerAttemptEvent>(OnStepTriggerAttempt);
SubscribeLocalEvent<ChasmFallingComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<ChasmFallingComponent, UpdateCanMoveEvent>(OnUpdateCanMove);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// don't predict queuedels on client
if (_net.IsClient)
return;
var query = EntityQueryEnumerator<ChasmFallingComponent>();
while (query.MoveNext(out var uid, out var chasm))
{
if (_timing.CurTime < chasm.NextDeletionTime)
continue;
QueueDel(uid);
}
}
private void OnStepTriggered(EntityUid uid, ChasmComponent component, ref StepTriggeredEvent args)
{
// already doomed
if (HasComp<ChasmFallingComponent>(args.Tripper))
return;
var falling = AddComp<ChasmFallingComponent>(args.Tripper);
falling.NextDeletionTime = _timing.CurTime + falling.DeletionTime;
_blocker.UpdateCanMove(args.Tripper);
_audio.PlayPredicted(component.FallingSound, uid, args.Tripper);
}
private void OnStepTriggerAttempt(EntityUid uid, ChasmComponent component, ref StepTriggerAttemptEvent args)
{
if (TryComp<PhysicsComponent>(args.Tripper, out var physics) && physics.BodyStatus == BodyStatus.InAir)
return;
args.Continue = true;
}
private void OnUnpaused(EntityUid uid, ChasmFallingComponent component, ref EntityUnpausedEvent args)
{
component.NextDeletionTime += args.PausedTime;
}
private void OnUpdateCanMove(EntityUid uid, ChasmFallingComponent component, UpdateCanMoveEvent args)
{
args.Cancel();
}
}

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@@ -78,14 +78,15 @@ public sealed class StepTriggerSystem : EntitySystem
return false;
}
private void UpdateColliding(EntityUid uid, StepTriggerComponent component, TransformComponent ownerTransform, EntityUid otherUid, EntityQuery<PhysicsComponent> query)
private void UpdateColliding(EntityUid uid, StepTriggerComponent component, TransformComponent ownerXform, EntityUid otherUid, EntityQuery<PhysicsComponent> query)
{
if (!query.TryGetComponent(otherUid, out var otherPhysics))
return;
var otherXform = Transform(otherUid);
// TODO: This shouldn't be calculating based on world AABBs.
var ourAabb = _entityLookup.GetWorldAABB(uid, ownerTransform);
var otherAabb = _entityLookup.GetWorldAABB(otherUid);
var ourAabb = _entityLookup.GetAABBNoContainer(uid, ownerXform.LocalPosition, ownerXform.LocalRotation);
var otherAabb = _entityLookup.GetAABBNoContainer(otherUid, otherXform.LocalPosition, otherXform.LocalRotation);
if (!ourAabb.Intersects(otherAabb))
{
@@ -96,9 +97,13 @@ public sealed class StepTriggerSystem : EntitySystem
return;
}
// max 'area of enclosure' between the two aabbs
// this is hard to explain
var intersect = Box2.Area(otherAabb.Intersect(ourAabb));
var ratio = Math.Max(intersect / Box2.Area(otherAabb), intersect / Box2.Area(ourAabb));
if (otherPhysics.LinearVelocity.Length() < component.RequiredTriggerSpeed
|| component.CurrentlySteppedOn.Contains(otherUid)
|| otherAabb.IntersectPercentage(ourAabb) < component.IntersectRatio
|| ratio < component.IntersectRatio
|| !CanTrigger(uid, otherUid, component))
{
return;