ECS usedelay (#6348)

This commit is contained in:
metalgearsloth
2022-01-31 00:27:29 +11:00
committed by GitHub
parent 3bf661871b
commit cfd2e28eae
5 changed files with 120 additions and 66 deletions

View File

@@ -1,17 +1,14 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.CombatMode;
using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Inventory;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Throwing;
@@ -625,7 +622,7 @@ namespace Content.Shared.Interaction
RaiseLocalEvent(used, activateMsg);
if (activateMsg.Handled)
{
delayComponent?.BeginDelay();
BeginDelay(delayComponent);
_adminLogSystem.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(user):user} activated {ToPrettyString(used):used}");
return;
}
@@ -635,7 +632,7 @@ namespace Content.Shared.Interaction
var activateEventArgs = new ActivateEventArgs(user, used);
activateComp.Activate(activateEventArgs);
delayComponent?.BeginDelay();
BeginDelay(delayComponent);
_adminLogSystem.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(user):user} activated {ToPrettyString(used):used}"); // No way to check success.
}
#endregion
@@ -669,7 +666,7 @@ namespace Content.Shared.Interaction
RaiseLocalEvent(used, useMsg);
if (useMsg.Handled)
{
delayComponent?.BeginDelay();
BeginDelay(delayComponent);
return true;
}
@@ -681,7 +678,7 @@ namespace Content.Shared.Interaction
// If a Use returns a status completion we finish our interaction
if (use.UseEntity(new UseEntityEventArgs(user)))
{
delayComponent?.BeginDelay();
BeginDelay(delayComponent);
return true;
}
}
@@ -689,6 +686,12 @@ namespace Content.Shared.Interaction
return false;
}
protected virtual void BeginDelay(UseDelayComponent? component = null)
{
// This is temporary until we have predicted UseDelay.
return;
}
/// <summary>
/// Alternative interactions on an entity.
/// </summary>

View File

@@ -1,10 +1,7 @@
using System;
using System.Threading;
using Content.Shared.Cooldown;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Timing
@@ -12,61 +9,21 @@ namespace Content.Shared.Timing
/// <summary>
/// Timer that creates a cooldown each time an object is activated/used
/// </summary>
[RegisterComponent]
public class UseDelayComponent : Component
[RegisterComponent, ComponentProtoName("UseDelay")]
public sealed class UseDelayComponent : Component
{
public override string Name => "UseDelay";
private TimeSpan _lastUseTime;
[ViewVariables]
public TimeSpan LastUseTime;
[ViewVariables]
[DataField("delay")]
private float _delay = 1;
/// <summary>
/// The time, in seconds, between an object's use and when it can be used again
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float Delay { get => _delay; set => _delay = value; }
public float Delay = 1;
public bool ActiveDelay{ get; private set; }
[ViewVariables]
public float Elapsed = 0f;
private CancellationTokenSource? cancellationTokenSource;
public CancellationTokenSource? CancellationTokenSource;
public void BeginDelay()
{
if (ActiveDelay)
{
return;
}
ActiveDelay = true;
cancellationTokenSource = new CancellationTokenSource();
Owner.SpawnTimer(TimeSpan.FromSeconds(Delay), () => ActiveDelay = false, cancellationTokenSource.Token);
_lastUseTime = IoCManager.Resolve<IGameTiming>().CurTime;
var cooldown = IoCManager.Resolve<IEntityManager>().EnsureComponent<ItemCooldownComponent>(Owner);
cooldown.CooldownStart = _lastUseTime;
cooldown.CooldownEnd = _lastUseTime + TimeSpan.FromSeconds(Delay);
}
public void Cancel()
{
cancellationTokenSource?.Cancel();
ActiveDelay = false;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ItemCooldownComponent? cooldown))
{
cooldown.CooldownEnd = IoCManager.Resolve<IGameTiming>().CurTime;
}
}
public void Restart()
{
cancellationTokenSource?.Cancel();
ActiveDelay = false;
BeginDelay();
}
public bool ActiveDelay => CancellationTokenSource is { Token: { IsCancellationRequested: false } };
}
}