Move networking integration tests to own folder.

This commit is contained in:
Pieter-Jan Briers
2020-06-12 12:44:02 +02:00
parent ace2889963
commit cfe72cbfeb
2 changed files with 2 additions and 2 deletions

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@@ -0,0 +1,56 @@
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests.Networking
{
[TestFixture]
public class ConnectTest : ContentIntegrationTest
{
[Test]
public async Task TestConnect()
{
var client = StartClient();
var server = StartServer();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Connect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
for (var i = 0; i < 10; i++)
{
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
}
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Basic checks to ensure that they're connected and data got replicated.
var playerManager = server.ResolveDependency<IPlayerManager>();
Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
var clEntityManager = client.ResolveDependency<IEntityManager>();
var svEntityManager = server.ResolveDependency<IEntityManager>();
var lastSvEntity = svEntityManager.GetEntities().Last();
var lastClEntity = clEntityManager.GetEntity(lastSvEntity.Uid);
Assert.That(lastClEntity.Transform.GridPosition, Is.EqualTo(lastSvEntity.Transform.GridPosition));
}
}
}

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using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.Console;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests.Networking
{
[TestFixture]
public class ReconnectTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var client = StartClient();
var server = StartServer();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Connect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
for (var i = 0; i < 10; i++)
{
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
}
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
client.Post(() => IoCManager.Resolve<IClientConsole>().ProcessCommand("disconnect"));
// Run some ticks for the disconnect to complete and such.
for (var i = 0; i < 5; i++)
{
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
}
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Reconnect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
for (var i = 0; i < 10; i++)
{
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
}
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
}
}
}