Prevent pacified players from throwing dangerous stuff (#22268)
This commit is contained in:
@@ -204,9 +204,9 @@ namespace Content.Server.Hands.Systems
|
||||
// Let other systems change the thrown entity (useful for virtual items)
|
||||
// or the throw strength.
|
||||
var ev = new BeforeThrowEvent(throwEnt, direction, throwStrength, player);
|
||||
RaiseLocalEvent(player, ev, false);
|
||||
RaiseLocalEvent(player, ref ev);
|
||||
|
||||
if (ev.Handled)
|
||||
if (ev.Cancelled)
|
||||
return true;
|
||||
|
||||
// This can grief the above event so we raise it afterwards
|
||||
|
||||
Reference in New Issue
Block a user