Fix admin logs duplicate id error when running tests (#16203)
This commit is contained in:
@@ -53,11 +53,6 @@ public sealed partial class AdminLogManager
|
||||
CacheLog(record);
|
||||
}
|
||||
|
||||
private void CacheLog(QueuedLog log)
|
||||
{
|
||||
CacheLog(log.Log);
|
||||
}
|
||||
|
||||
private void CacheLog(SharedAdminLog log)
|
||||
{
|
||||
// TODO ADMIN LOGS remove redundant data and don't do a dictionary lookup per log
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Content.Server.Administration.Logs.Converters;
|
||||
using Content.Server.Database;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
|
||||
@@ -32,10 +33,10 @@ public sealed partial class AdminLogManager
|
||||
_sawmill.Debug($"Admin log converters found: {string.Join(" ", converterNames)}");
|
||||
}
|
||||
|
||||
private (JsonDocument json, HashSet<Guid> players, Dictionary<int, string?> entities) ToJson(
|
||||
private (JsonDocument Json, HashSet<Guid> Players, List<AdminLogEntity> Entities) ToJson(
|
||||
Dictionary<string, object?> properties)
|
||||
{
|
||||
var entities = new Dictionary<int, string?>();
|
||||
var entities = new Dictionary<EntityUid, AdminLogEntity>();
|
||||
var players = new HashSet<Guid>();
|
||||
var parsed = new Dictionary<string, object?>();
|
||||
|
||||
@@ -69,7 +70,8 @@ public sealed partial class AdminLogManager
|
||||
? metadata.EntityName
|
||||
: null;
|
||||
|
||||
entities.TryAdd((int) uid, entityName);
|
||||
// TODO set the id too whenever we feel like running a migration for 10 hours
|
||||
entities.TryAdd(uid, new AdminLogEntity { Name = entityName });
|
||||
|
||||
if (_entityManager.TryGetComponent(uid, out ActorComponent? actor))
|
||||
{
|
||||
@@ -77,6 +79,6 @@ public sealed partial class AdminLogManager
|
||||
}
|
||||
}
|
||||
|
||||
return (JsonSerializer.SerializeToDocument(parsed, _jsonOptions), players, entities);
|
||||
return (JsonSerializer.SerializeToDocument(parsed, _jsonOptions), players, entities.Values.ToList());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,8 +68,8 @@ public sealed partial class AdminLogManager : SharedAdminLogManager, IAdminLogMa
|
||||
|
||||
// Per update
|
||||
private TimeSpan _nextUpdateTime;
|
||||
private readonly ConcurrentQueue<QueuedLog> _logQueue = new();
|
||||
private readonly ConcurrentQueue<QueuedLog> _preRoundLogQueue = new();
|
||||
private readonly ConcurrentQueue<AdminLog> _logQueue = new();
|
||||
private readonly ConcurrentQueue<AdminLog> _preRoundLogQueue = new();
|
||||
|
||||
// Per round
|
||||
private int _currentRoundId;
|
||||
@@ -171,7 +171,7 @@ public sealed partial class AdminLogManager : SharedAdminLogManager, IAdminLogMa
|
||||
_nextUpdateTime = _timing.RealTime.Add(_queueSendDelay);
|
||||
|
||||
// TODO ADMIN LOGS array pool
|
||||
var copy = new List<QueuedLog>(_logQueue.Count + _preRoundLogQueue.Count);
|
||||
var copy = new List<AdminLog>(_logQueue.Count + _preRoundLogQueue.Count);
|
||||
|
||||
copy.AddRange(_logQueue);
|
||||
_logQueue.Clear();
|
||||
@@ -183,10 +183,10 @@ public sealed partial class AdminLogManager : SharedAdminLogManager, IAdminLogMa
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var queued in _preRoundLogQueue)
|
||||
foreach (var log in _preRoundLogQueue)
|
||||
{
|
||||
queued.Log.RoundId = _currentRoundId;
|
||||
CacheLog(queued);
|
||||
log.RoundId = _currentRoundId;
|
||||
CacheLog(log);
|
||||
}
|
||||
|
||||
copy.AddRange(_preRoundLogQueue);
|
||||
@@ -231,6 +231,17 @@ public sealed partial class AdminLogManager : SharedAdminLogManager, IAdminLogMa
|
||||
{
|
||||
Interlocked.Exchange(ref _currentLogId, 0);
|
||||
|
||||
if (!_preRoundLogQueue.IsEmpty)
|
||||
{
|
||||
// This technically means that you could get pre-round logs from
|
||||
// a previous round passed onto the next one
|
||||
// If this happens please file a complaint with your nearest lottery
|
||||
foreach (var log in _preRoundLogQueue)
|
||||
{
|
||||
log.Id = NextLogId;
|
||||
}
|
||||
}
|
||||
|
||||
if (_metricsEnabled)
|
||||
{
|
||||
PreRoundQueueCapReached.Set(0);
|
||||
@@ -240,30 +251,26 @@ public sealed partial class AdminLogManager : SharedAdminLogManager, IAdminLogMa
|
||||
}
|
||||
}
|
||||
|
||||
private async void Add(LogType type, LogImpact impact, string message, JsonDocument json, HashSet<Guid> players, Dictionary<int, string?> entities)
|
||||
private void Add(LogType type, LogImpact impact, string message, JsonDocument json, HashSet<Guid> players, List<AdminLogEntity> entities)
|
||||
{
|
||||
var logId = NextLogId;
|
||||
var date = DateTime.UtcNow;
|
||||
|
||||
var log = new AdminLog
|
||||
{
|
||||
Id = logId,
|
||||
Id = NextLogId,
|
||||
RoundId = _currentRoundId,
|
||||
Type = type,
|
||||
Impact = impact,
|
||||
Date = date,
|
||||
Date = DateTime.UtcNow,
|
||||
Message = message,
|
||||
Json = json,
|
||||
Players = new List<AdminLogPlayer>(players.Count)
|
||||
Players = new List<AdminLogPlayer>(players.Count),
|
||||
Entities = entities
|
||||
};
|
||||
|
||||
var queued = new QueuedLog(log, entities);
|
||||
|
||||
foreach (var id in players)
|
||||
{
|
||||
var player = new AdminLogPlayer
|
||||
{
|
||||
LogId = logId,
|
||||
LogId = log.Id,
|
||||
PlayerUserId = id
|
||||
};
|
||||
|
||||
@@ -272,11 +279,11 @@ public sealed partial class AdminLogManager : SharedAdminLogManager, IAdminLogMa
|
||||
|
||||
if (_runLevel == GameRunLevel.PreRoundLobby)
|
||||
{
|
||||
_preRoundLogQueue.Enqueue(queued);
|
||||
_preRoundLogQueue.Enqueue(log);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logQueue.Enqueue(queued);
|
||||
_logQueue.Enqueue(log);
|
||||
CacheLog(log);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
using Content.Server.Database;
|
||||
|
||||
namespace Content.Server.Administration.Logs;
|
||||
|
||||
public readonly struct QueuedLog
|
||||
{
|
||||
public QueuedLog(AdminLog log, Dictionary<int, string?> entities)
|
||||
{
|
||||
Log = log;
|
||||
Entities = entities;
|
||||
}
|
||||
|
||||
public AdminLog Log { get; }
|
||||
|
||||
public Dictionary<int, string?> Entities { get; }
|
||||
|
||||
public void Deconstruct(out AdminLog log, out Dictionary<int, string?> entities)
|
||||
{
|
||||
log = Log;
|
||||
entities = Entities;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user