- add: Enhanced vision refactor. (#471)
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@@ -6,25 +6,13 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared._White.Overlays;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NightVisionComponent : BaseNvOverlayComponent
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public sealed partial class NightVisionComponent : BaseEnhancedVisionComponent
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{
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public override Color Color { get; set; } = Color.FromHex("#98FB98");
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public bool IsActive = true;
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[DataField]
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public SoundSpecifier? ActivateSound = new SoundPathSpecifier("/Audio/White/Items/Goggles/activate.ogg");
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[DataField]
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public SoundSpecifier? DeactivateSound = new SoundPathSpecifier("/Audio/White/Items/Goggles/deactivate.ogg");
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[DataField]
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public EntProtoId? ToggleAction = "ToggleNightVision";
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[ViewVariables]
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public EntityUid? ToggleActionEntity;
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public override EntProtoId? ToggleAction { get; set; } = "ToggleNightVision";
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}
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public sealed partial class ToggleNightVisionEvent : InstantActionEvent
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