Forcefeed DoAfters, again. (#5582)
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@@ -19,13 +19,7 @@ namespace Content.Server.Nutrition.EntitySystems
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private void OnThrowDoHit(EntityUid uid, ForcefeedOnCollideComponent component, ThrowDoHitEvent args)
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{
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if (!args.Target.HasComponent<HungerComponent>())
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return;
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if (!EntityManager.TryGetComponent<FoodComponent>(uid, out var food))
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return;
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// the 'target' isnt really the 'user' per se.. but..
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_foodSystem.TryUseFood(food.OwnerUid, args.Target.Uid, args.Target.Uid);
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_foodSystem.ProjectileForceFeed(uid, args.Target.Uid, args.User?.Uid);
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}
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private void OnLand(EntityUid uid, ForcefeedOnCollideComponent component, LandEvent args)
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