Fix asteroid UI determinism (#23661)
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@@ -28,7 +28,6 @@ public abstract partial class SharedSalvageSystem
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if (seed % 2 == 0)
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if (seed % 2 == 0)
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{
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{
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var config = _asteroidConfigs[rand.Next(_asteroidConfigs.Count)];
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var config = _asteroidConfigs[rand.Next(_asteroidConfigs.Count)];
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var layerRand = new System.Random(seed);
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var configProto = _proto.Index(config);
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var configProto = _proto.Index(config);
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var layers = new Dictionary<string, int>();
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var layers = new Dictionary<string, int>();
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@@ -37,10 +36,13 @@ public abstract partial class SharedSalvageSystem
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{
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{
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switch (layer)
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switch (layer)
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{
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{
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case BiomePostGen:
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rand.Next();
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break;
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case BiomeMarkerLayerPostGen marker:
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case BiomeMarkerLayerPostGen marker:
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for (var i = 0; i < marker.Count; i++)
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for (var i = 0; i < marker.Count; i++)
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{
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{
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var proto = _proto.Index(marker.MarkerTemplate).Pick(layerRand);
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var proto = _proto.Index(marker.MarkerTemplate).Pick(rand);
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var layerCount = layers.GetOrNew(proto);
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var layerCount = layers.GetOrNew(proto);
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layerCount++;
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layerCount++;
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layers[proto] = layerCount;
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layers[proto] = layerCount;
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