Fix antag shitcurity (#5441)

* fix jobs

* Antagn't the heads and sec

* good to go, time to test my code
This commit is contained in:
Moony
2021-11-21 20:33:50 -06:00
committed by GitHub
parent 46eb7f97f4
commit d171c5e84c
10 changed files with 18 additions and 1 deletions

View File

@@ -8,6 +8,7 @@ using Content.Server.Items;
using Content.Server.Objectives.Interfaces;
using Content.Server.PDA;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Traitor;
using Content.Server.Traitor.Uplink;
using Content.Server.Traitor.Uplink.Account;
@@ -72,7 +73,10 @@ namespace Content.Server.GameTicking.Presets
return false;
}
var list = new List<IPlayerSession>(readyPlayers);
var list = new List<IPlayerSession>(readyPlayers).Where(x =>
x.Data.ContentData()?.Mind?.AllRoles.All(role => role is not Job {CanBeAntag: false}) ?? false
).ToList();
var prefList = new List<IPlayerSession>();
foreach (var player in list)

View File

@@ -14,10 +14,13 @@ namespace Content.Server.Roles
public string? StartingGear => Prototype.StartingGear;
public bool CanBeAntag;
public Job(Mind.Mind mind, JobPrototype jobPrototype) : base(mind)
{
Prototype = jobPrototype;
Name = jobPrototype.Name;
CanBeAntag = jobPrototype.CanBeAntag;
}
public override void Greet()