Thrown Item Physics (#120)
* Thrown object speed is now based on force. Fixed BoundingBox namespace. * 100% more throwing. CollisionGroup enum. * Update Engine.
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committed by
Pieter-Jan Briers
parent
fc7493e149
commit
d186f18c20
@@ -90,6 +90,7 @@
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<Compile Include="GameObjects\Components\Power\PowerStorageNetComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerTransferComponent.cs" />
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<Compile Include="GameObjects\Components\Projectiles\ProjectileComponent.cs" />
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<Compile Include="GameObjects\Components\Projectiles\ThrownItemComponent.cs" />
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<Compile Include="GameObjects\Components\Weapon\Melee\MeleeWeaponComponent.cs" />
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<Compile Include="GameObjects\Components\Weapon\Ranged\Hitscan\HitscanWeaponComponent.cs" />
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<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\ProjectileWeapon.cs" />
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