Thrown Item Physics (#120)
* Thrown object speed is now based on force. Fixed BoundingBox namespace. * 100% more throwing. CollisionGroup enum. * Update Engine.
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committed by
Pieter-Jan Briers
parent
fc7493e149
commit
d186f18c20
@@ -71,6 +71,7 @@
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<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
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<Compile Include="GameObjects\ContentNetIDs.cs" />
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<Compile Include="GameObjects\PhysicalConstants.cs" />
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<Compile Include="Physics\CollisionGroup.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GameObjects\Components\Items\SharedHandsComponent.cs" />
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<Compile Include="GameObjects\Components\Power\SharedPowerDebugTool.cs" />
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