Thrown Item Physics (#120)

* Thrown object speed is now based on force.
Fixed BoundingBox namespace.

* 100% more throwing.
CollisionGroup enum.

* Update Engine.
This commit is contained in:
Acruid
2018-10-30 01:13:10 -07:00
committed by Pieter-Jan Briers
parent fc7493e149
commit d186f18c20
8 changed files with 119 additions and 33 deletions

View File

@@ -71,6 +71,7 @@
<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
<Compile Include="GameObjects\ContentNetIDs.cs" />
<Compile Include="GameObjects\PhysicalConstants.cs" />
<Compile Include="Physics\CollisionGroup.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameObjects\Components\Items\SharedHandsComponent.cs" />
<Compile Include="GameObjects\Components\Power\SharedPowerDebugTool.cs" />