PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
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@@ -5,7 +5,6 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Client.Chat
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@@ -6,7 +6,7 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Client.Command
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.AI;
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@@ -10,7 +10,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Client.GameObjects.EntitySystems.AI
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{
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@@ -30,7 +30,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Client.GameObjects.EntitySystems
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{
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@@ -17,7 +17,6 @@ using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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using Range = Robust.Client.UserInterface.Controls.Range;
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