PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
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@@ -11,7 +11,7 @@ using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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@@ -6,7 +6,7 @@ using Content.Server.Interfaces.GameTicking;
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using Robust.Server.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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@@ -4,7 +4,7 @@ using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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@@ -17,7 +17,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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@@ -49,7 +49,7 @@ using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking
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{
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@@ -3,7 +3,7 @@ using Content.Shared.GameTicking;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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#nullable enable
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