diff --git a/Content.Server/GameObjects/Components/Temperature/TemperatureComponent.cs b/Content.Server/GameObjects/Components/Temperature/TemperatureComponent.cs index 5ab4fbbe4b..0a250f9d3c 100644 --- a/Content.Server/GameObjects/Components/Temperature/TemperatureComponent.cs +++ b/Content.Server/GameObjects/Components/Temperature/TemperatureComponent.cs @@ -19,9 +19,6 @@ namespace Content.Server.GameObjects /// public override string Name => "Temperature"; - /// - public override uint? NetID => ContentNetIDs.TEMPERATURE; - //TODO: should be programmatic instead of how it currently is [ViewVariables] public float CurrentTemperature { get; private set; } = PhysicalConstants.ZERO_CELCIUS; diff --git a/Content.Shared/GameObjects/ContentNetIDs.cs b/Content.Shared/GameObjects/ContentNetIDs.cs index c6482cdf62..f47007a8b1 100644 --- a/Content.Shared/GameObjects/ContentNetIDs.cs +++ b/Content.Shared/GameObjects/ContentNetIDs.cs @@ -5,7 +5,7 @@ { public const uint DAMAGEABLE = 1000; public const uint DESTRUCTIBLE = 1001; - public const uint TEMPERATURE = 1002; + public const uint BALLISTIC_MAGAZINE_WEAPON = 1002; public const uint HANDS = 1003; public const uint SOLUTION = 1004; public const uint STORAGE = 1005; @@ -39,6 +39,5 @@ public const uint WELDER = 1034; public const uint STACK = 1035; public const uint HANDHELD_LIGHT = 1036; - public const uint BALLISTIC_MAGAZINE_WEAPON = 1037; } }