GLES2: More shader stuff to get things working

This commit is contained in:
20kdc
2020-08-28 12:00:16 +01:00
parent d809968635
commit d1f0ea0112
4 changed files with 11 additions and 7 deletions

View File

@@ -1,5 +1,5 @@
uniform highp float percentComplete;
uniform highp float fadeFalloffExp = 8.0;
const highp float fadeFalloffExp = 8.0;
void fragment() {
// Higher exponent -> stronger blinding effect