GLES2: More shader stuff to get things working
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
uniform highp float percentagedistanceshow = 0.05;
|
||||
uniform highp float gradientfalloffwidth = 3.0;
|
||||
const highp float percentagedistanceshow = 0.05;
|
||||
const highp float gradientfalloffwidth = 3.0;
|
||||
|
||||
highp vec4 circle(in highp vec2 uv, in highp vec2 pos, highp float rad, in highp vec3 color) {
|
||||
highp float d = length(pos - uv) - rad;
|
||||
|
||||
Reference in New Issue
Block a user