GLES2: More shader stuff to get things working
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@@ -29,10 +29,10 @@
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light_mode unshaded;
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//shader_type canvas_item;
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uniform highp float outline_width = 2.0;
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uniform highp float outline_width; // = 2.0;
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// TODO: implement that hint_color thingy.
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//uniform vec4 outline_color: hint_color;
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uniform highp vec4 outline_color=vec4(1.0,0.0,0.0,0.33);
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uniform highp vec4 outline_color; // =vec4(1.0,0.0,0.0,0.33);
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void fragment() {
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highp vec4 col = texture2D(TEXTURE, UV);
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