Add light to lit welders (#1282)
* Add light to lit welders * Fix null errors * Make the welder light orange
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Runtime.Remoting;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems.Click;
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@@ -27,8 +28,8 @@ namespace Content.Server.GameObjects.Components.Interactable
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public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private IServerNotifyManager _notifyManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#pragma warning restore 649
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public override string Name => "Welder";
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@@ -44,10 +45,11 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// </summary>
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public const float FuelLossRate = 0.5f;
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private bool _welderLit = false;
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private WelderSystem _welderSystem;
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private SpriteComponent _spriteComponent;
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private SolutionComponent _solutionComponent;
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private bool _welderLit;
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private WelderSystem _welderSystem = default!;
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private SpriteComponent? _spriteComponent;
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private SolutionComponent? _solutionComponent;
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private PointLightComponent? _pointLightComponent;
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[ViewVariables]
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public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
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@@ -79,6 +81,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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Owner.TryGetComponent(out _solutionComponent);
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Owner.TryGetComponent(out _spriteComponent);
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Owner.TryGetComponent(out _pointLightComponent);
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}
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public override ComponentState GetComponentState()
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@@ -98,7 +101,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
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}
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private bool TryWeld(float value, IEntity user = null, bool silent = false)
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private bool TryWeld(float value, IEntity? user = null, bool silent = false)
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{
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if (!WelderLit)
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{
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@@ -131,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// <summary>
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/// Deactivates welding tool if active, activates welding tool if possible
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/// </summary>
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private bool ToggleWelderStatus(IEntity user = null)
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private bool ToggleWelderStatus(IEntity? user = null)
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{
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var item = Owner.GetComponent<ItemComponent>();
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@@ -140,7 +143,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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WelderLit = false;
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// Layer 1 is the flame.
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item.EquippedPrefix = "off";
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_spriteComponent.LayerSetVisible(1, false);
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_spriteComponent?.LayerSetVisible(1, false);
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if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
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PlaySoundCollection("WelderOff", -5);
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_welderSystem.Unsubscribe(this);
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return true;
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@@ -154,7 +160,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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WelderLit = true;
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item.EquippedPrefix = "on";
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_spriteComponent.LayerSetVisible(1, true);
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_spriteComponent?.LayerSetVisible(1, true);
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if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
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PlaySoundCollection("WelderOn", -5);
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_welderSystem.Subscribe(this);
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return true;
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@@ -188,7 +197,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (!HasQuality(ToolQuality.Welding) || !WelderLit)
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return;
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_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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if (Fuel == 0)
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ToggleWelderStatus();
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