Fix item/clothing visual & networking bugs (#10116)
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@@ -1,4 +1,4 @@
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Sound;
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using Robust.Shared.GameStates;
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@@ -10,9 +10,11 @@ namespace Content.Shared.Clothing.Components;
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/// This handles entities which can be equipped.
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/// </summary>
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[NetworkedComponent]
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[Access(typeof(ClothingSystem), typeof(InventorySystem))]
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public abstract class SharedClothingComponent : Component
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{
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[DataField("clothingVisuals")]
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[Access(typeof(ClothingSystem), typeof(InventorySystem), Other = AccessPermissions.ReadExecute)] // TODO remove execute permissions.
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public Dictionary<string, List<SharedSpriteComponent.PrototypeLayerData>> ClothingVisuals = new();
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -21,6 +23,7 @@ public abstract class SharedClothingComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("slots", required: true)]
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[Access(typeof(ClothingSystem), typeof(InventorySystem), Other = AccessPermissions.ReadExecute)]
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public SlotFlags Slots = SlotFlags.NONE;
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[ViewVariables(VVAccess.ReadWrite)]
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