Ghost component implements IActionBlocker
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@@ -1,4 +1,5 @@
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using System.Threading;
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using System.Threading;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Players;
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using Content.Server.Players;
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using Content.Shared.Observer;
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using Content.Shared.Observer;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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@@ -14,7 +15,7 @@ using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.Observer
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namespace Content.Server.Observer
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent
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public class GhostComponent : SharedGhostComponent, IActionBlocker
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{
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{
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private bool _canReturnToBody = true;
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private bool _canReturnToBody = true;
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@@ -52,5 +53,14 @@ namespace Content.Server.Observer
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break;
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break;
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}
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}
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}
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}
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public bool CanInteract() => false;
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public bool CanUse() => false;
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public bool CanThrow() => false;
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public bool CanDrop() => false;
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public bool CanPickup() => false;
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public bool CanEmote() => false;
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public bool CanAttack() => false;
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}
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}
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}
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}
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