Merge branch 'master' into 2020-04-28-tool-component
# Conflicts: # SpaceStation14.sln.DotSettings
This commit is contained in:
@@ -101,6 +101,7 @@ namespace Content.Client.GameObjects
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ActiveIndex = cast.ActiveIndex;
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_gui?.UpdateHandIcons();
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RefreshInHands();
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}
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private void _setHand(string hand, IEntity entity)
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@@ -116,7 +117,19 @@ namespace Content.Client.GameObjects
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return;
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}
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var item = entity.GetComponent<ItemComponent>();
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SetInHands(hand, entity);
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}
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private void SetInHands(string hand, IEntity entity)
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{
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if (entity == null)
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{
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_sprite.LayerSetVisible($"hand-{hand}", false);
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return;
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}
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if (!entity.TryGetComponent(out ItemComponent item)) return;
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var maybeInhands = item.GetInHandStateInfo(hand);
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if (!maybeInhands.HasValue)
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{
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@@ -130,6 +143,16 @@ namespace Content.Client.GameObjects
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}
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}
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public void RefreshInHands()
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{
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if (!Initialized) return;
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foreach (var (hand, entity) in _hands)
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{
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SetInHands(hand, entity);
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -3,8 +3,10 @@ using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Renderable;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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@@ -26,7 +28,13 @@ namespace Content.Client.GameObjects
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public string EquippedPrefix
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{
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get => _equippedPrefix;
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set => _equippedPrefix = value;
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set
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{
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_equippedPrefix = value;
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if (!ContainerHelpers.TryGetContainer(Owner, out IContainer container)) return;
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if(container.Owner.TryGetComponent(out HandsComponent hands))
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hands.RefreshInHands();
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}
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}
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public (RSI rsi, RSI.StateId stateId)? GetInHandStateInfo(string hand)
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@@ -1,6 +1,11 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Microsoft.CodeAnalysis.Completion;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Animations;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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@@ -11,19 +16,51 @@ namespace Content.Client.GameObjects.Components.Mobs
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<SharedSpeciesComponent.MobState>(SharedSpeciesComponent.MobVisuals.RotationState, out var state))
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{
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switch (state)
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{
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case SharedSpeciesComponent.MobState.Stand:
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sprite.Rotation = 0;
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case SharedSpeciesComponent.MobState.Standing:
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SetRotation(component, 0);
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break;
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case SharedSpeciesComponent.MobState.Down:
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sprite.Rotation = Angle.FromDegrees(90);
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SetRotation(component, Angle.FromDegrees(90));
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break;
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}
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}
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent animation))
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{
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sprite.Rotation = rotation;
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return;
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}
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if (animation.HasRunningAnimation("rotate"))
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animation.Stop("rotate");
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animation.Play(new Animation
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{
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Length = TimeSpan.FromSeconds(0.125),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(ISpriteComponent),
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Property = nameof(ISpriteComponent.Rotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
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new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
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}
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}
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}
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}, "rotate");
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}
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}
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}
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