Remove vehicles (#24681)
* Remove wheelchairs Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor. * Also this one * Remove vehicles * goodbye vehicles * Remove this check * sasd * Cronch * Add sprites back * jani
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@@ -2,7 +2,6 @@ using Content.Client.Rotation;
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using Content.Shared.Buckle;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Rotation;
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using Content.Shared.Vehicle.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Buckle;
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@@ -26,9 +25,6 @@ internal sealed class BuckleSystem : SharedBuckleSystem
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if (!TryComp<SpriteComponent>(uid, out var ownerSprite))
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return;
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if (HasComp<VehicleComponent>(component.LastEntityBuckledTo))
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return;
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// Adjust draw depth when the chair faces north so that the seat back is drawn over the player.
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// Reset the draw depth when rotated in any other direction.
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// TODO when ECSing, make this a visualizer
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