Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Jabak
2024-05-31 23:12:21 +03:00
55 changed files with 1241 additions and 33 deletions

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@@ -3804,3 +3804,93 @@
id: 267
time: '2024-05-22T23:54:27.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/312
- author: Aviu
changes:
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type: Tweak
id: 268
time: '2024-05-28T14:13:17.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/313
- author: ThereDrD
changes:
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\u0430\u0432\u043B\u0435\u043D\u044B \u0431\u043E\u0440\u0433\u0438"
type: Add
id: 269
time: '2024-05-29T20:40:05.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/315
- author: Aviu
changes:
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u043C\u043E\u0436\u043D\u043E\
\ \u0432\u0441\u0442\u0430\u0442\u044C \u0431\u0443\u0434\u0443\u0447\u0438\
\ \u0432 \u043D\u0430\u0440\u0443\u0447\u043D\u0438\u043A\u0430\u0445."
type: Fix
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\ \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C\u0441\u044F \u0437\
\u0430\u043B\u043F\u043E\u043C \u043A\u0440\u043E\u0432\u0430\u0432\u044B\u0445\
\ \u0441\u043D\u0430\u0440\u044F\u0434\u043E\u0432."
type: Fix
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\u0442 \u0442\u0435\u043F\u0435\u0440\u044C \u043B\u043E\u0436\u0438\u0442\u044C\
\u0441\u044F."
type: Add
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\ \u0443 \u0441\u0442\u0435\u043D \u0448\u0430\u0442\u0442\u043B\u0430."
type: Remove
id: 270
time: '2024-05-30T12:12:24.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/314
- author: Aviu
changes:
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\u044F \u0438 \u043A\u0440\u043E\u0432\u043E\u043F\u043E\u0442\u0435\u0440\u0438\
."
type: Add
id: 271
time: '2024-05-30T12:27:13.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/318
- author: Remuchi
changes:
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0432\u043D\u0435\u0448\u043D\u0438\
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\u044F\u0442\u044C."
type: Add
id: 272
time: '2024-05-30T14:28:53.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/317
- author: RinKeeper
changes:
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\u0436\u043D\u043E)"
type: Fix
- message: "\u0418\u0441\u043F\u0440\u0430\u0432\u043B\u0435\u043D popup \u043F\u043B\
\u0430\u0441\u0442\u044B\u0440\u044F"
type: Fix
id: 273
time: '2024-05-30T14:48:15.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/282
- author: S_k_R_i_M_e_X
changes:
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\u0443\u043A\u0442\u0443\u0440, \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\
\u0432."
type: Add
id: 274
time: '2024-05-30T18:56:18.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/319

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@@ -0,0 +1 @@
polymorphable-canister-change-appearance-verb = Change appearance

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@@ -1,6 +1,5 @@
## Entity
patch-component-target-getting-injected = Someone trying to put a patch on you
patch-component-injecting-user = You are trying to put a patch on {$target}.
patch-component-inject-other-message = You put a patch on {$other}.
patch-component-inject-self-message = You put a patch on yourself.
@@ -8,3 +7,6 @@ patch-component-empty-message = It's empty!
patch-component-feel-prick-message = You feel a little sting
patch-cant-inject = Can't put a patch on {$target}!
patch-cant-inject-now = Can't put a patch now
## mob-inject doafter messages
patch-component-injecting-target = {CAPITALIZE($user)} is trying to put a patch on you!

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@@ -1,4 +1,4 @@
ent-SoulShard = камень душ
ent-SoulShard = камень душ
.desc = Мистический светящийся осколок.
ent-SoulShardGhost = камень душ
@@ -57,7 +57,7 @@ ent-SummoningRune = руна призыва
.desc = Эта руна позволяет мгновенно призвать к руне любого несвязанного культиста. Для использования требуются 2 культиста, стоящих вокруг руны.
ent-ReviveRune = руна воскрешения
.desc = Каждый раз, когда кого-то приносят в жертву на Руне Преподнесения, этой руне добавляется один глобальный заряд. Размещение трупа культиста на руне и её активация вернет его к жизни, расходуя при этом заряд.
.desc = Каждый раз, когда кого-то приносят в жертву на Руне Преподнесения, этой руне добавляется один глобальный заряд. Размещение трупа культиста на руне и её активация вернет его к жизни, расходуя при этом заряд. Руна воскрешения может воскрешать не культистов, не тратя при этом заряды, но она способна излечить их только от удушения и кровопотери.
ent-BarrierRune = руна барьера
.desc = При активации на создаёт барьер, блокирующую проход. Может быть повторно активирована, чтобы отменить заклинание.

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@@ -0,0 +1 @@
polymorphable-canister-change-appearance-verb = Перекрасить

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@@ -10,4 +10,4 @@ patch-cant-inject-now = Вы не можете наложить пластырь
## mob-inject doafter messages
injector-component-injecting-target = {CAPITALIZE(THE($user))} пытается приклеить пластырь на вас!
patch-component-injecting-target = {CAPITALIZE($user)} пытается приклеить пластырь на вас!

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@@ -0,0 +1,620 @@
# random book spawner
- type: entity
id: RandomBook
name: random book spawner
parent: MarkerBase
suffix: 85%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: book
- type: RandomSpawner
prototypes:
- BookBase
- BookSpaceEncyclopedia
- BookTheBookOfControl
- BookBartendersManual
- BookChefGaming
- BookLeafLoversSecret
- BookEngineersHandbook
- BookScientistsGuidebook
- BookSecurity
- BookHowToKeepStationClean
- BookHowToRockAndStone
- BookMedicalReferenceBook
- BookHowToSurvive
- BookChemicalCompendium
- BookEscalation
- BookEscalationSecurity
- BookAtmosDistro
- BookAtmosWaste
- BookAtmosAirAlarms
- BookAtmosVentsMore
chance: 0.85
# random barricade spawner
- type: entity
id: Random...
name: random barricade spawner
parent: MarkerBase
suffix: 55%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: barricade
- type: RandomSpawner
prototypes:
- Barricade
chance: 0.55
# random box spawner
- type: entity
id: RandomBox
name: random box spawner
parent: MarkerBase
suffix: 65%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: box
- type: RandomSpawner
prototypes:
- BigBox
chance: 0.65
# random cash spawner
- type: entity
id: RandomCash
name: random cash spawner
parent: MarkerBase
suffix: 95%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: cash
- type: RandomSpawner
prototypes:
- SpaceCash10
- SpaceCash100
- SpaceCash500
chance: 0.95
rarePrototypes:
- SpaceCash1000
rareChance: 0.05
# random circuit spawner
- type: entity
id: RandomCircuit
name: random circuit spawner
parent: MarkerBase
suffix: 85%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: circuit
- type: RandomSpawner
prototypes:
- StationMapCircuitboard
- AlertsComputerCircuitboard
- PowerComputerCircuitboard
- MedicalRecordsComputerCircuitboard
- StationRecordsComputerCircuitboard
- SurveillanceCameraMonitorCircuitboard
- SurveillanceWirelessCameraMonitorCircuitboard
- ComputerTelevisionCircuitboard
- ResearchComputerCircuitboard
- CrewMonitoringComputerCircuitboard
- AnalysisComputerCircuitboard
- BodyScannerComputerCircuitboard
- RadarConsoleCircuitboard
- SolarControlComputerCircuitboard
- SpaceVillainArcadeComputerCircuitboard
- BlockGameArcadeComputerCircuitboard
- ComputerMassMediaCircuitboard
- SensorConsoleCircuitboard
- AutolatheMachineCircuitboard
- VaccinatorMachineCircuitboard
- DiagnoserMachineCircuitboard
- ArtifactAnalyzerMachineCircuitboard
- ThermomachineFreezerMachineCircuitBoard
- ThermomachineHeaterMachineCircuitBoard
- PortableScrubberMachineCircuitBoard
- HydroponicsTrayMachineCircuitboard
- SMESMachineCircuitboard
- SubstationMachineCircuitboard
- StasisBedMachineCircuitboard
chance: 0.85
rarePrototypes:
- ShuttleConsoleCircuitboard
- ProtolatheMachineCircuitboard
- CloningPodMachineCircuitboard
- MedicalScannerMachineCircuitboard
- CrewMonitoringServerMachineCircuitboard
- BiomassReclaimerMachineCircuitboard
- GyroscopeMachineCircuitboard
- MicrowaveMachineCircuitboard
rareChance: 0.15
# random disabler spawner
- type: entity
id: RandomDisabler
name: random disabler spawner
parent: MarkerBase
suffix: 40%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: disabler
- type: RandomSpawner
prototypes:
- WeaponDisablerPractice
chance: 0.40
rarePrototypes:
- WeaponDisabler
rareChance: 0.20
# random egun spawner
- type: entity
id: RandomEGun
name: random egun spawner
parent: MarkerBase
suffix: 10%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: e_gun
- type: RandomSpawner
prototypes:
- WeaponEgun
chance: 0.10
# random flashlight spawner
- type: entity
id: RandomFlashlight
name: random flashlight spawner
parent: MarkerBase
suffix: 90%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: flashlight
- type: RandomSpawner
prototypes:
- FlashlightLantern
- EmptyFlashlightLantern
- FlashlightSeclite
- Lamp
- LampGold
- Lantern
chance: 0.90
rarePrototypes:
- LanternFlash
rareChance: 0.01
# random girder spawner
- type: entity
id: RandomGirder
name: random girder spawner
parent: MarkerBase
suffix: 70%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: girder
- type: RandomSpawner
prototypes:
- Girder
- ReinforcedGirder
chance: 0.70
# random handcuffs spawner
- type: entity
id: RandomHandcuffs
name: random handcuffs spawner
parent: MarkerBase
suffix: 50%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: handcuffs
- type: RandomSpawner
prototypes:
- Handcuffs
- Zipties
chance: 0.50
# random closed spawner
- type: entity
id: RandomCloset
name: random closet spawner
parent: MarkerBase
suffix: 80%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: locker
- type: RandomSpawner
prototypes:
- ClosetEmergencyFilledRandom
- ClosetFireFilled
- ClosetMaintenanceFilledRandom
- ClosetToolFilled
- LockerWeldingSuppliesFilled
- LockerElectricalSuppliesFilled
chance: 0.80
rarePrototypes:
- ClosetEmergency
- ClosetFire
- ClosetMaintenance
- ClosetTool
- LockerWeldingSupplies
- LockerElectricalSupplies
rareChance: 0.20
# random medkit spawner
- type: entity
id: RandomMedkit
name: random medkit spawner
parent: MarkerBase
suffix: 70%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: medkit
- type: RandomSpawner
prototypes:
- MedkitFilled
- MedkitCombat
- MedkitRadiationFilled
- MedkilOxygenFilled
- MedkitBruteFilled
- MedkitToxinFilled
- MedkitBurnFilled
- MedkitAdvanced
chance: 0.70
rarePrototypes:
- Medkit
- MedkitCombatFilled
- MedkitRadiation
- MedkilOxygen
- MedkitBrute
- MedkitToxin
- MedkitBurn
- MedkitAdvancedFilled
rareChance: 0.20
# random material spawner
- type: entity
id: RandomMaterial
name: random material spawner
parent: MarkerBase
suffix: 70%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: metal
- type: RandomSpawner
prototypes:
- SheetPlastic
- SheetGlass
- SheetRGlass
- SheetSteel
- SheetPaper
- SheetPlasteel
chance: 0.70
rarePrototypes:
- SheetPlasma
- SheetUranium
- SheetPGlass
- SheetUGlass
- SheetRPGlass
- SheetRUGlass
rareChance: 0.15
# random peel spawner
- type: entity
id: RandomPeel
name: random peel spawner
parent: MarkerBase
suffix: 80%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: peel
- type: RandomSpawner
prototypes:
- TrashBananaPeel
- TrashBananiumPeel
- TrashMimanaPeel
- TrashBakedBananaPeel
chance: 0.80
rarePrototypes:
- TrashBananaPeelExplosive
rareChance: 0.01
# random P.A.C.M.A.N spawner
- type: entity
id: RandomPower
name: random P.A.C.M.A.N spawner
parent: MarkerBase
suffix: 80%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: power
- type: RandomSpawner
prototypes:
- PortableGeneratorJrPacman
- PortableGeneratorPacman
- PortableGeneratorSuperPacman
chance: 0.80
# random rod spawner
- type: entity
id: RandomRods
name: random rod spawner
parent: MarkerBase
suffix: 90%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: rods
- type: RandomSpawner
prototypes:
- PartRodMetal1
- PartRodMetal10
- PartRodMetal
chance: 0.90
# random rollerbed spawner
- type: entity
id: RandomRollerBed
name: random rollerbed spawner
parent: MarkerBase
suffix: 60%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: rollerbed
- type: RandomSpawner
prototypes:
- RollerBed
- EmergencyRollerBed
- CheapRollerBed
chance: 0.60
rarePrototypes:
- RollerBedSpawnFolded
- EmergencyRollerBedSpawnFolded
- CheapRollerBedSpawnFolded
rareChance: 0.20
# random shard spawner
- type: entity
id: RandomShard
name: random shard spawner
parent: MarkerBase
suffix: 80%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: shard
- type: RandomSpawner
prototypes:
- ShardGlass
- ShardGlassReinforced
chance: 0.80
rarePrototypes:
- ShardGlassPlasma
- ShardGlassUranium
rareChance: 0.5
# random shiv spawner
- type: entity
id: RandomShiv
name: random shiv spawner
parent: MarkerBase
suffix: 50%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: shiv
- type: RandomSpawner
prototypes:
- Shiv
- ScalpelShiv
- ReinforcedShiv
chance: 0.50
rarePrototypes:
- PlasmaShiv
- UraniumShiv
rareChance: 0.10
# random tank spawner
- type: entity
id: RandomTank
name: random tank spawner
parent: MarkerBase
suffix: 80%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: tank
- type: RandomSpawner
prototypes:
- WaterTank
- WaterTankFull
- WeldingFuelTank
- WeldingFuelTankFull
chance: 0.80
rarePrototypes:
- WaterTankHighCapacity
- WeldingFuelTankHighCapacity
rareChance: 0.10
# random toolbox spawner
- type: entity
id: RandomToolbox
name: random toolbox spawner
parent: MarkerBase
suffix: 70%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: toolbox
- type: RandomSpawner
prototypes:
- ToolboxArtisticFilled
- ToolboxArtistic
- ToolboxEmergencyFilled
- ToolboxEmergency
- ToolboxMechanicalFilled
- ToolboxMechanical
- ToolboxElectricalFilled
- ToolboxElectrical
chance: 0.70
rarePrototypes:
- CowToolboxFilled
- CowToolbox
- ToolboxGoldFilled
- ToolboxGold
rareChance: 0.5
# random vomit spawner
- type: entity
id: RandomVomit
name: random vomit spawner
parent: MarkerBase
suffix: 60%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: vomit
- type: RandomSpawner
prototypes:
- PuddleVomit
chance: 0.60
# random wood spawner
- type: entity
id: RandomWood
name: random wood spawner
parent: MarkerBase
suffix: 80%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: wood
- type: RandomSpawner
prototypes:
- MaterialWoodPlank
- MaterialWoodPlank1
- MaterialWoodPlank10
chance: 0.80
# random utility spawner
- type: entity
id: RandomUtility
name: random utility spawner
parent: MarkerBase
suffix: 80%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: wrench
- type: RandomSpawner
prototypes:
- Crowbar
- Wrench
- Wirecutter
- Screwdriver
- Welder
- NetworkConfigurator
chance: 0.80
rarePrototypes:
- Multitool
rareChance: 0.10
# random syndie loot spawner
- type: entity
id: RandomSyndie
name: random syndie spawner
parent: MarkerBase
suffix: 1%
components:
- type: Sprite
layers:
- state: red
- sprite: /Textures/White/Specific/spawner.rsi
state: pistol
- type: RandomSpawner
prototypes:
- WeaponSniperMosin
- WeaponPistolViper
- WeaponPistolCobra
- C4
- ExGrenade
- SyndieMiniBomb
- ClothingEyesNightVisionGogglesSyndie
- ClothingOuterVestWeb
- ClothingBackpackChameleonFill
- CigPackSyndicate
- ToolboxSyndicateFilled
chance: 0.01
rarePrototypes:
- WeaponRevolverPythonAP
- EnergyCrossbowMini
- BetrayalKnife
- HypopenBox
- AgentIDCard
- Emag
- ExperimentalSyndicateTeleporter
- ClothingHandsGlovesNorthStar
rareChance: 0.001

View File

@@ -1253,6 +1253,8 @@
tags:
- VimPilot
- DoorBumpOpener
- type: StandingState
canLieDown: true
- type: entity
name: monkey

View File

@@ -34,10 +34,12 @@
1: { state: can-o1, shader: "unshaded" }
2: { state: can-o2, shader: "unshaded" }
3: { state: can-o3, shader: "unshaded" }
- type: UserInterface
- type: UserInterface # WhiteDream - Added PolymorphableCanisterUiKey
interfaces:
- key: enum.GasCanisterUiKey.Key
type: GasCanisterBoundUserInterface
- key: enum.PolymorphableCanisterUiKey.Key
type: PolymorphableCanisterBUI
- type: Destructible
thresholds:
- trigger:
@@ -104,6 +106,7 @@
access: [["Atmospherics"], ["Engineering"], ["Research"]]
- type: Lock
locked: false
- type: PolymorphableCanister # WhiteDream
- type: entity
parent: GasCanister

View File

@@ -782,8 +782,6 @@
damageModifierSet: StructuralMetallic
- type: Physics
bodyType: Static
- type: Reflect
reflectProb: 1
- type: Pullable
- type: Airtight
noAirWhenFullyAirBlocked: false
@@ -858,8 +856,6 @@
3: { state: shuttle_construct-3, visible: true}
4: { state: shuttle_construct-4, visible: true}
5: { state: shuttle_construct-5, visible: true}
- type: Reflect
reflectProb: 1
- type: entity
parent: WallSolid
@@ -877,8 +873,6 @@
- type: IconSmooth
key: walls
base: state
- type: Reflect
reflectProb: 1
- type: entity
parent: BaseWall

View File

@@ -69,7 +69,7 @@
noSpawn: true
components:
- type: GameRule
minPlayers: 35
minPlayers: 20
- type: NukeopsRule
faction: Syndicate

View File

@@ -57,3 +57,4 @@
SeniorPhysician: [ 1, 1 ]
SeniorEngineer: [ 1, 1 ]
SeniorSalvageSpecialist: [ 1, 1 ]
Borg: [ 2, 2 ]

View File

@@ -59,4 +59,5 @@
SeniorOfficer: [ 1, 1 ]
SeniorPhysician: [ 1, 1 ]
SeniorEngineer: [ 1, 1 ]
Borg: [ 2, 2 ]

View File

@@ -19,6 +19,7 @@
soundEmpty: null
soundGunshot:
path: /Audio/White/Cult/wand_teleport.ogg
clumsyProof: true
- type: BasicEntityAmmoProvider
proto: BloodBolt
capacity: 25

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@@ -0,0 +1,95 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/tgstation/tgstation/blob/master/icons/effects/random_spawners.dmi",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "barricade"
},
{
"name": "book"
},
{
"name": "power"
},
{
"name": "box"
},
{
"name": "briefcase"
},
{
"name": "cash"
},
{
"name": "caution"
},
{
"name": "circuit"
},
{
"name": "disabler"
},
{
"name": "e_gun"
},
{
"name": "flashlight"
},
{
"name": "girder"
},
{
"name": "grille"
},
{
"name": "handcuffs"
},
{
"name": "locker"
},
{
"name": "medkit"
},
{
"name": "metal"
},
{
"name": "peel"
},
{
"name": "pistol"
},
{
"name": "rods"
},
{
"name": "rollerbed"
},
{
"name": "shard"
},
{
"name": "shiv"
},
{
"name": "tank"
},
{
"name": "toolbox"
},
{
"name": "vomit"
},
{
"name": "wood"
},
{
"name": "wrench"
}
]
}

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