Revert "Gamerule Entities" (#15724)
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@@ -1,49 +0,0 @@
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.Map;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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namespace Content.Server.StationEvents.Events;
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public sealed class LoneOpsSpawnRule : StationEventSystem<LoneOpsSpawnRuleComponent>
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly NukeopsRuleSystem _nukeopsRuleSystem = default!;
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protected override void Started(EntityUid uid, LoneOpsSpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (!_nukeopsRuleSystem.CheckLoneOpsSpawn())
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return;
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var shuttleMap = _mapManager.CreateMap();
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var options = new MapLoadOptions
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{
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LoadMap = true,
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};
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_map.TryLoad(shuttleMap, component.LoneOpsShuttlePath, out _, options);
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var nukeopsEntity = _gameTicker.AddGameRule(component.GameRuleProto);
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component.AdditionalRule = nukeopsEntity;
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var nukeopsComp = EntityManager.GetComponent<NukeopsRuleComponent>(nukeopsEntity);
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nukeopsComp.SpawnOutpost = false;
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nukeopsComp.EndsRound = false;
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_gameTicker.StartGameRule(nukeopsEntity);
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}
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protected override void Ended(EntityUid uid, LoneOpsSpawnRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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if (component.AdditionalRule != null)
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GameTicker.EndGameRule(component.AdditionalRule.Value);
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}
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}
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