Revert "Gamerule Entities" (#15724)
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@@ -1,96 +0,0 @@
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using Content.Server.Power.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using System.Threading;
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using Content.Server.Power.EntitySystems;
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using Timer = Robust.Shared.Timing.Timer;
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using System.Linq;
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using Content.Server.GameTicking.Rules.Components;
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using Robust.Shared.Random;
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using Content.Server.Station.Components;
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using Content.Server.StationEvents.Components;
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namespace Content.Server.StationEvents.Events
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{
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[UsedImplicitly]
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public sealed class PowerGridCheckRule : StationEventSystem<PowerGridCheckRuleComponent>
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{
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[Dependency] private readonly ApcSystem _apcSystem = default!;
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protected override void Started(EntityUid uid, PowerGridCheckRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (StationSystem.Stations.Count == 0)
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return;
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var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
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foreach (var (apc, transform) in EntityQuery<ApcComponent, TransformComponent>(true))
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{
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if (apc.MainBreakerEnabled && CompOrNull<StationMemberComponent>(transform.GridUid)?.Station == chosenStation)
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component.Powered.Add(apc.Owner);
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}
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RobustRandom.Shuffle(component.Powered);
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component.NumberPerSecond = Math.Max(1, (int)(component.Powered.Count / component.SecondsUntilOff)); // Number of APCs to turn off every second. At least one.
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}
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protected override void Ended(EntityUid uid, PowerGridCheckRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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foreach (var entity in component.Unpowered)
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{
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if (Deleted(entity))
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continue;
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if (TryComp(entity, out ApcComponent? apcComponent))
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{
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if(!apcComponent.MainBreakerEnabled)
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_apcSystem.ApcToggleBreaker(entity, apcComponent);
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}
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}
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// Can't use the default EndAudio
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component.AnnounceCancelToken?.Cancel();
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component.AnnounceCancelToken = new CancellationTokenSource();
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Timer.Spawn(3000, () =>
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{
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Audio.PlayGlobal("/Audio/Announcements/power_on.ogg", Filter.Broadcast(), true, AudioParams.Default.WithVolume(-4f));
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}, component.AnnounceCancelToken.Token);
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component.Unpowered.Clear();
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}
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protected override void ActiveTick(EntityUid uid, PowerGridCheckRuleComponent component, GameRuleComponent gameRule, float frameTime)
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{
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base.ActiveTick(uid, component, gameRule, frameTime);
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var updates = 0;
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component.FrameTimeAccumulator += frameTime;
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if (component.FrameTimeAccumulator > component.UpdateRate)
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{
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updates = (int) (component.FrameTimeAccumulator / component.UpdateRate);
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component.FrameTimeAccumulator -= component.UpdateRate * updates;
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}
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for (var i = 0; i < updates; i++)
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{
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if (component.Powered.Count == 0)
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break;
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var selected = component.Powered.Pop();
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if (Deleted(selected))
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continue;
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if (TryComp<ApcComponent>(selected, out var apcComponent))
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{
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if (apcComponent.MainBreakerEnabled)
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_apcSystem.ApcToggleBreaker(selected, apcComponent);
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}
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component.Unpowered.Add(selected);
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}
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}
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}
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}
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