Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
This commit is contained in:
committed by
GitHub
parent
15fb554c28
commit
d3a611164b
@@ -3,6 +3,7 @@ using Content.Server.GameTicking;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Administration.Commands
|
||||
@@ -22,7 +23,7 @@ namespace Content.Server.Administration.Commands
|
||||
ready = bool.Parse(args[0]);
|
||||
}
|
||||
|
||||
var gameTicker = IoCManager.Resolve<IGameTicker>();
|
||||
var gameTicker = EntitySystem.Get<GameTicker>();
|
||||
var playerManager = IoCManager.Resolve<IPlayerManager>();
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user