Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -125,7 +125,7 @@ namespace Content.Server.Chat.Commands
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// Prevent the player from returning to the body.
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// Note that mind cannot be null because otherwise owner would be null.
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IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind!, false);
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EntitySystem.Get<GameTicker>().OnGhostAttempt(mind!, false);
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}
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}
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}
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