Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -2,6 +2,7 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");

View File

@@ -2,6 +2,7 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
{

View File

@@ -1,6 +1,7 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -14,7 +15,7 @@ namespace Content.Server.GameTicking.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");

View File

@@ -6,6 +6,7 @@ using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -21,7 +22,7 @@ namespace Content.Server.GameTicking.Commands
Type? preset = null;
var presetName = string.Join(" ", args);
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
if (args.Length > 0)
{

View File

@@ -3,6 +3,7 @@ using Content.Server.Administration;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
@@ -30,7 +31,7 @@ namespace Content.Server.GameTicking.Commands
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.WriteLine("Round has not started.");

View File

@@ -2,6 +2,7 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
ticker.RestartRound();
}
}

View File

@@ -1,6 +1,7 @@
using Content.Server.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -20,7 +21,7 @@ namespace Content.Server.GameTicking.Commands
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
ticker.MakeObserve(player);
}
}

View File

@@ -1,6 +1,7 @@
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
@@ -22,7 +23,7 @@ namespace Content.Server.GameTicking.Commands
}
var playerMgr = IoCManager.Resolve<IPlayerManager>();
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
NetUserId userId;
if (args.Length == 0)

View File

@@ -1,6 +1,7 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -20,7 +21,7 @@ namespace Content.Server.GameTicking.Commands
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
ticker.SetStartPreset(args[0]);
}

View File

@@ -2,6 +2,7 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{

View File

@@ -1,6 +1,9 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -20,11 +23,11 @@ namespace Content.Server.GameTicking.Commands
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
var cfgMan = IoCManager.Resolve<IConfigurationManager>();
if (bool.TryParse(args[0], out var result))
{
ticker.ToggleDisallowLateJoin(bool.Parse(args[0]));
cfgMan.SetCVar(CCVars.GameDisallowLateJoins, bool.Parse(args[0]));
shell.WriteLine(result ? "Late joining has been disabled." : "Late joining has been enabled.");
}
else

View File

@@ -1,6 +1,7 @@
using Content.Server.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
@@ -20,7 +21,7 @@ namespace Content.Server.GameTicking.Commands
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
var ticker = EntitySystem.Get<GameTicker>();
ticker.ToggleReady(player, bool.Parse(args[0]));
}
}