Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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15fb554c28
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@@ -2,6 +2,7 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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@@ -2,6 +2,7 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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@@ -1,6 +1,7 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -14,7 +15,7 @@ namespace Content.Server.GameTicking.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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@@ -6,6 +6,7 @@ using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -21,7 +22,7 @@ namespace Content.Server.GameTicking.Commands
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Type? preset = null;
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var presetName = string.Join(" ", args);
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (args.Length > 0)
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{
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@@ -3,6 +3,7 @@ using Content.Server.Administration;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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@@ -30,7 +31,7 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("Round has not started.");
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@@ -2,6 +2,7 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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ticker.RestartRound();
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Server.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -20,7 +21,7 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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ticker.MakeObserve(player);
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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@@ -22,7 +23,7 @@ namespace Content.Server.GameTicking.Commands
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}
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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NetUserId userId;
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if (args.Length == 0)
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@@ -1,6 +1,7 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -20,7 +21,7 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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ticker.SetStartPreset(args[0]);
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}
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@@ -2,6 +2,7 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -15,7 +16,7 @@ namespace Content.Server.GameTicking.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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@@ -1,6 +1,9 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -20,11 +23,11 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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var cfgMan = IoCManager.Resolve<IConfigurationManager>();
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if (bool.TryParse(args[0], out var result))
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{
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ticker.ToggleDisallowLateJoin(bool.Parse(args[0]));
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cfgMan.SetCVar(CCVars.GameDisallowLateJoins, bool.Parse(args[0]));
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shell.WriteLine(result ? "Late joining has been disabled." : "Late joining has been enabled.");
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}
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else
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@@ -1,6 +1,7 @@
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using Content.Server.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -20,7 +21,7 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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ticker.ToggleReady(player, bool.Parse(args[0]));
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}
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}
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