Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -6,6 +6,7 @@ using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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@@ -21,7 +22,7 @@ namespace Content.Server.GameTicking.Commands
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Type? preset = null;
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var presetName = string.Join(" ", args);
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (args.Length > 0)
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{
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