Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -3,6 +3,7 @@ using Content.Server.Administration;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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@@ -30,7 +31,7 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("Round has not started.");
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