Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -1,6 +1,7 @@
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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@@ -22,7 +23,7 @@ namespace Content.Server.GameTicking.Commands
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}
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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var ticker = IoCManager.Resolve<IGameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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NetUserId userId;
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if (args.Length == 0)
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