Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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34
Content.Server/GameTicking/GameTicker.CVars.cs
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34
Content.Server/GameTicking/GameTicker.CVars.cs
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using System;
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using Content.Shared.CCVar;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameTicking
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{
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public partial class GameTicker
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{
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[ViewVariables]
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public bool LobbyEnabled { get; private set; } = false;
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[ViewVariables]
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public bool DummyTicker { get; private set; } = false;
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[ViewVariables]
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public string ChosenMap { get; private set; } = string.Empty;
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[ViewVariables]
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public TimeSpan LobbyDuration { get; private set; } = TimeSpan.Zero;
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[ViewVariables]
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public bool DisallowLateJoin { get; private set; } = false;
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private void InitializeCVars()
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{
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_configurationManager.OnValueChanged(CCVars.GameLobbyEnabled, value => LobbyEnabled = value, true);
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_configurationManager.OnValueChanged(CCVars.GameDummyTicker, value => DummyTicker = value, true);
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_configurationManager.OnValueChanged(CCVars.GameMap, value => ChosenMap = value, true);
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_configurationManager.OnValueChanged(CCVars.GameLobbyDuration, value => LobbyDuration = TimeSpan.FromSeconds(value), true);
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_configurationManager.OnValueChanged(CCVars.GameDisallowLateJoins, invokeImmediately:true,
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onValueChanged:value => { DisallowLateJoin = value; UpdateLateJoinStatus(); UpdateJobsAvailable(); });
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}
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}
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}
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