Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using Content.Server.GameTicking.Rules;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Presets
@@ -8,11 +9,9 @@ namespace Content.Server.GameTicking.Presets
[GamePreset("deathmatch")]
public sealed class PresetDeathMatch : GamePreset
{
[Dependency] private readonly IGameTicker _gameTicker = default!;
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
{
_gameTicker.AddGameRule<RuleDeathMatch>();
EntitySystem.Get<GameTicker>().AddGameRule<RuleDeathMatch>();
return true;
}