Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -28,7 +28,6 @@ namespace Content.Server.GameTicking.Presets
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public class PresetSuspicion : GamePreset
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -149,7 +148,7 @@ namespace Content.Server.GameTicking.Presets
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traitor.GreetSuspicion(traitors, _chatManager);
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}
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_gameTicker.AddGameRule<RuleSuspicion>();
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EntitySystem.Get<GameTicker>().AddGameRule<RuleSuspicion>();
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return true;
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}
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