Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -16,6 +16,7 @@ using Content.Shared.Inventory;
using Content.Shared.PDA;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
@@ -29,7 +30,6 @@ namespace Content.Server.GameTicking.Presets
[GamePreset("traitor")]
public class PresetTraitor : GamePreset
{
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -159,7 +159,7 @@ namespace Content.Server.GameTicking.Presets
traitor.GreetTraitor(codewords);
}
_gameTicker.AddGameRule<RuleTraitor>();
EntitySystem.Get<GameTicker>().AddGameRule<RuleTraitor>();
return true;
}