Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.GameTicking;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Ghost
@@ -31,7 +32,7 @@ namespace Content.Server.Ghost
return;
}
if (!IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, true))
if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, true))
{
shell?.WriteLine("You can't ghost right now.");
return;