Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -4,6 +4,7 @@ using Content.Server.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Ghost
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@@ -31,7 +32,7 @@ namespace Content.Server.Ghost
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return;
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}
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if (!IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, true))
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if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, true))
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{
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shell?.WriteLine("You can't ghost right now.");
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return;
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