Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -1,14 +0,0 @@
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using Content.Shared.GameWindow;
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using Robust.Server.Player;
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namespace Content.Server.Players
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{
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public static class PlayerSessionExt
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{
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public static void RequestWindowAttention(this IPlayerSession session)
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{
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var msg = session.ConnectedClient.CreateNetMessage<MsgRequestWindowAttention>();
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session.ConnectedClient.SendMessage(msg);
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}
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}
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}
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