Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -1,14 +0,0 @@
using Content.Shared.GameWindow;
using Robust.Server.Player;
namespace Content.Server.Players
{
public static class PlayerSessionExt
{
public static void RequestWindowAttention(this IPlayerSession session)
{
var msg = session.ConnectedClient.CreateNetMessage<MsgRequestWindowAttention>();
session.ConnectedClient.SendMessage(msg);
}
}
}