Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -153,7 +153,7 @@ namespace Content.Server.Recycling.Components
if (mind != null)
{
IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, false);
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("You recycle yourself!"));
}