Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -15,7 +15,6 @@ namespace Content.Server.RoundEnd
{
public class RoundEndSystem : EntitySystem, IResettingEntitySystem
{
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
@@ -120,11 +119,12 @@ namespace Content.Server.RoundEnd
private void EndRound()
{
OnRoundEndCountdownFinished?.Invoke();
_gameTicker.EndRound();
var gameTicker = EntitySystem.Get<GameTicker>();
gameTicker.EndRound();
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting the round in {0} seconds...", RestartRoundTime));
Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => _gameTicker.RestartRound(), CancellationToken.None);
Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => gameTicker.RestartRound(), CancellationToken.None);
}
}
}