Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -15,7 +15,6 @@ namespace Content.Server.RoundEnd
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{
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public class RoundEndSystem : EntitySystem, IResettingEntitySystem
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{
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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@@ -120,11 +119,12 @@ namespace Content.Server.RoundEnd
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private void EndRound()
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{
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OnRoundEndCountdownFinished?.Invoke();
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_gameTicker.EndRound();
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var gameTicker = EntitySystem.Get<GameTicker>();
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gameTicker.EndRound();
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting the round in {0} seconds...", RestartRoundTime));
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Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => _gameTicker.RestartRound(), CancellationToken.None);
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Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => gameTicker.RestartRound(), CancellationToken.None);
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}
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}
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}
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